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show rendering progress
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ChenxiZhou0619 committed Feb 28, 2023
2 parents f709c44 + f2dbf1c commit bf8b069
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Showing 7 changed files with 96 additions and 37 deletions.
97 changes: 61 additions & 36 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,56 +5,81 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

project(Moer-lite LANGUAGES CXX)

if(MSVC)
add_compile_options("/MP")
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
endif(MSVC)

if(WIN32)
add_definitions(-DUNICODE -D_UNICODE)
add_definitions(-DNOMINMAX)
endif()

set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/target/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/target/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/target/bin)

add_subdirectory(./externals)

add_executable(Moer
src/main.cpp

src/CoreLayer/Math/Transform.cpp

src/FunctionLayer/Acceleration/EmbreeBVH.cpp
src/FunctionLayer/Integrator/NormalIntegrator.cpp
src/FunctionLayer/Integrator/DirectIntegrator.cpp
src/FunctionLayer/Camera/Camera.cpp
src/FunctionLayer/Camera/Pinhole.cpp
src/FunctionLayer/Scene/Scene.cpp
src/FunctionLayer/Light/SpotLight.cpp
src/FunctionLayer/Light/AreaLight.cpp
src/FunctionLayer/Light/EnvironmentLight.cpp
src/FunctionLayer/Shape/Shape.cpp
src/FunctionLayer/Shape/Triangle.cpp
src/FunctionLayer/Shape/Sphere.cpp
src/FunctionLayer/Shape/Parallelogram.cpp
src/FunctionLayer/Texture/NormalTexture.cpp
src/FunctionLayer/Texture/ImageTexture.cpp
src/FunctionLayer/Texture/Texture.cpp
src/FunctionLayer/Texture/Mipmap.cpp
src/FunctionLayer/Material/Matte.cpp
src/FunctionLayer/Material/Mirror.cpp
src/FunctionLayer/Material/Material.cpp
src/FunctionLayer/Sampler/IndependentSampler.cpp
src/ResourceLayer/Image.cpp
src/ResourceLayer/Mesh.cpp
src/ResourceLayer/FileUtil.cpp
add_executable(Moer
src/main.cpp

src/CoreLayer/Math/Transform.cpp

src/FunctionLayer/Acceleration/EmbreeBVH.cpp
src/FunctionLayer/Integrator/NormalIntegrator.cpp
src/FunctionLayer/Integrator/DirectIntegrator.cpp
src/FunctionLayer/Camera/Camera.cpp
src/FunctionLayer/Camera/Pinhole.cpp
src/FunctionLayer/Scene/Scene.cpp
src/FunctionLayer/Light/SpotLight.cpp
src/FunctionLayer/Light/AreaLight.cpp
src/FunctionLayer/Light/EnvironmentLight.cpp
src/FunctionLayer/Shape/Shape.cpp
src/FunctionLayer/Shape/Triangle.cpp
src/FunctionLayer/Shape/Sphere.cpp
src/FunctionLayer/Shape/Parallelogram.cpp
src/FunctionLayer/Texture/NormalTexture.cpp
src/FunctionLayer/Texture/ImageTexture.cpp
src/FunctionLayer/Texture/Texture.cpp
src/FunctionLayer/Texture/Mipmap.cpp
src/FunctionLayer/Material/Matte.cpp
src/FunctionLayer/Material/Mirror.cpp
src/FunctionLayer/Material/Material.cpp
src/FunctionLayer/Sampler/IndependentSampler.cpp
src/ResourceLayer/Image.cpp
src/ResourceLayer/Mesh.cpp
src/ResourceLayer/FileUtil.cpp
)

target_include_directories(Moer PUBLIC ./externals)
target_include_directories(Moer PUBLIC ./src)
target_include_directories(Moer PUBLIC ./externals/json/include)
target_include_directories(Moer PUBLIC ./externals/embree/include)

if (WIN32)
target_link_directories(Moer PUBLIC ${PROJECT_SOURCE_DIR}/libs/win)
if(WIN32)
set(LIBS_PATH ${PROJECT_SOURCE_DIR}/libs/win)
set(EMBREE_DLL ${LIBS_PATH}/embree3.dll ${LIBS_PATH}/tbb12.dll)
endif()
if (UNIX AND NOT APPLE)
target_link_directories(Moer PUBLIC ${PROJECT_SOURCE_DIR}/libs/linux)

if(UNIX AND NOT APPLE)
set(LIBS_PATH ${PROJECT_SOURCE_DIR}/libs/linux)
set(EMBREE_DLL ${LIBS_PATH}/libembree3.so.3 ${LIBS_PATH}/libtbb.so.12.2)
endif()
if (APPLE)
target_link_directories(Moer PUBLIC ${PROJECT_SOURCE_DIR}/libs/macos)

if(APPLE)
set(LIBS_PATH ${PROJECT_SOURCE_DIR}/libs/macos)
set(EMBREE_DLL ${LIBS_PATH}/libembree3.3.dylib ${LIBS_PATH}/libtbb.12.2.dylib)
endif()

target_link_directories(Moer PUBLIC ${LIBS_PATH})
target_link_directories(Moer PUBLIC ${PROJECT_SOURCE_DIR}/target/lib)
target_link_libraries(Moer embree3 tinyobjloader)

add_custom_command(TARGET Moer POST_BUILD
DEPENDS ${LIBS_PATH}/embree3.dll
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${EMBREE_DLL} $<TARGET_FILE_DIR:Moer>)

target_link_libraries(Moer PUBLIC embree3)
target_link_libraries(Moer PUBLIC tinyobjloader)
2 changes: 1 addition & 1 deletion examples/bunny/scene.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"output" : {
"filename" : "bunny-1.hdr"
"filename" : "bunny-2.hdr"
},
"sampler" : {
"type" : "independent",
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5 changes: 5 additions & 0 deletions src/CoreLayer/Math/Constant.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,12 @@
#pragma once
#define _USE_MATH_DEFINES
#include <cmath>
#include <limits>

#ifdef FLT_MAX
#undef FLT_MAX
#endif // FLT_MAX

constexpr float PI = M_PI;
constexpr float INV_PI = 1.f / M_PI;
constexpr float FLT_MAX = std::numeric_limits<float>::max();
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1 change: 1 addition & 0 deletions src/CoreLayer/Math/Geometry.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
#pragma once

#include <algorithm>
#include <FastMath/FastMath.h>
#include <FastMath/VecMat.h>
//* 对于绝大部分图形应用来说,32位的浮点数足以满足计算精度需求且速度更快,故lite版仅支持float
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28 changes: 28 additions & 0 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,22 @@
#include <ResourceLayer/FileUtil.h>
#include <ResourceLayer/Image.h>
#include <ResourceLayer/JsonUtil.h>
#include <chrono>
#include <fstream>
#include <regex>
#include <stdio.h>

#define PBSTR "||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||"
#define PBWIDTH 60

inline void printProgress(float percentage) {
int val = (int)(percentage * 100);
int lpad = (int)(percentage * PBWIDTH);
int rpad = PBWIDTH - lpad;
printf("\r%3d%% [%.*s%*s]", val, lpad, PBSTR, rpad, "");
fflush(stdout);
}

int main(int argc, char **argv) {
const std::string sceneDir = std::string(argv[1]);
FileUtil::setWorkingDirectory(sceneDir);
Expand All @@ -24,6 +36,9 @@ int main(int argc, char **argv) {
auto sampler = Factory::construct_class<Sampler>(json["sampler"]);
int spp = sampler->xSamples * sampler->ySamples;
int width = camera->film->size[0], height = camera->film->size[1];

auto start = std::chrono::system_clock::now();

for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
Vector2f NDC{(float)x / width, (float)y / height};
Expand All @@ -34,8 +49,21 @@ int main(int argc, char **argv) {
li += integrator->li(ray, *scene, sampler);
}
camera->film->deposit({x, y}, li / spp);

int finished = x + y * width;
if (finished % 5 == 0) {
printProgress((float)finished / (height * width));
}
}
}
printProgress(1.f);

auto end = std::chrono::system_clock::now();

printf("\nRendering costs %.2fs\n",
(std::chrono::duration_cast<std::chrono::milliseconds>(end - start))
.count() /
1000.f);

//* 目前支持输出为png/hdr两种格式
std::string outputName =
Expand Down

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