Stars
Maya plugin for baking vertex animation to texture
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Unity script to convert lilToon materials to Poiyomi Toon materials
Perceptual video quality assessment based on multi-method fusion.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Create a Shadow Threshold Map by interpolating SDF
Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter
Simple separable Gaussian blur function for URP
Sample scene that uses ray traced shadows generated by a compute shader using ray queries.
A path tracing demo using hardware accelerated ray tracing in Unity
A gpu-based deformation system for mapping penetrators along orifice paths.