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Create, read and edit .zip files with Javascript
Implementation of the Marching Squares algorithm in javascript for Html5 Canvas
A native file browser for unity standalone platforms
A lightweight quadtree implementation for javascript
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
在游戏开发中,游戏配置是屡见不鲜的东西了,一个好的配置生成工具能让你在开发中事半功倍。通常来说,配置都是由策划来产出并维护的,绝大多数策划岗都不了解开发,他们最喜欢的就是Excel表格(Excel的确是个好东西)。本工具的主要功能就是把Excel表格导出为程序可用的数据。
An MVVM & Databinding framework that can use C# and Lua to develop games
How to create a grid placement system in Unity 2022
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
Procedurally generated planets using Three.js
GUI Application to work with engine assets, asset bundles, and serialized files
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just h…
A comprehensive path-finding library for grid based games
The main repository for the development of the evolution game Thrive.
Procedural map generator inspired by Slay the Spire.
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
A project used for learning Unity Universal Render Pipeline
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
📋 Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Procedural generation of planets (or asteroids, etc.) using Unity.
A framework for creating an arcade inspired physics system for vehicles in Unity
An example of rendering decals on SkinnedMesh Renderers in Unity.