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PBR Exercise

使用ShaderLab练习手写PBR Shading, 以加深对PBR的理解.

Shader文件位于Assets/Shaders/

  • 直接光(单光源):
    • 漫反射: Lambert
    • 镜面反射: Cook-Torrance
  • 间接光:
    • 漫反射: Spherical Harmonics
    • 镜面反射: Split Sum, BRDF integration

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