-
Karlsruher Institut für Technologie
- Germany
-
12:47
(UTC +02:00) - troblecodings.com
Starred repositories
Open Signals is a Minecraft Mod with various german railroad signals.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Specification and reference implementation for the OpenPBR Surface shading model
A webserver to serve data about public transport like trains and busses with delay prediction and ticket guide to make it easier for passengers to travel.
Bringing clang-tidy magic to Visual Studio C++ developers.
The repository containing Neo's documentation
The Mod Developer Kit - this is where you start if you want to develop a new mod
A programmable tool for verification, analysis and transformation of C++ source code
Vtu11 is a small C++ header-only library to write unstructured grids using the vtu file format
Modding IDE for Bethesda Game Studios games, replacing the Creation Kit.
This library can handle commands and events, offers a better workflow for files and the console, networking via sockets and includes a json parser.
Diagrams showing relationships between Vulkan objects and how they're used.
Zivilgesellschaftliche Beteiligung zu den „Sofortmaßnahmen Zweites Open Data Gesetz“
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Industry-standard navigation-mesh toolset for games
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
A serialization format for various persistent Vulkan object types.
Serves as starting point for my rendering research/projects in vulkan.
The OC clients of the Passenger-Information-System
A minimal implementation of Vulkan ray tracing.
shared source code and resources needed for the samples to run