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wolf_gba

This project tries to implement raycasting algorithms used by games such as Wolfenstein 3D on the Game Boy Advance. A lot of tricks are involved since the GBA architecture is not intended to run 3D games.

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You will need to have devkit-arm toolchain installed. You should then be able to run make at the root of the project, and then run the resulting .gba with any GBA emulator.

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A port of Wolfenstein3D engine on GBA

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