A micro SDL framework for 3D animation
Everything from 2016~2017
- OpenGL 3.3
- C++11
- SDL2
- SDL2_image
- SDL2_ttf
- GLM
- GLEW
This was made on a MacBook Pro (mid 2012) with an Intel HD 4000
Compiled over macOS Sierra 10.12 (2017) with clang++
Libraries installed with HomeBrew
brew install sdl2 sdl2_image sdl2_ttf glm glew
chmod +x compile.sh
./compile.sh <filename>
# where `<filename>` can be "main" or "inf"
# main = history mode
# inf = infinity runner mode
# You need to move main.cpp OR inf.cpp from src/ to current dir
# It will not compile any of the two if the other stay in the same dir.