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NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
A Toon Shader in Unity Universal Render Pipeline.
A .NET C# Implementation of QUIC protocol - Google's experimental transport layer.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.
Shading models for Unity’s Universal Render Pipeline.
Planar reflections for Unity's Universal Render Pipeline.
Toy Gaussian Splatting visualization in Unity
[ICCV 2023] ProPainter: Improving Propagation and Transformer for Video Inpainting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
An unofficial Unity port of the MobileNeRF viewer
Godot Engine – Multi-platform 2D and 3D game engine
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
Unity Voronoi-based Runtime Destruction Asset
Visually simulate Git operations in your own repos with a single terminal command.