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TLoL (Large Language Model) - League of Legends LLM Module (Integrates LLMs for Game Analysis and Game Playing)

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TLoL - Large Language Model Integration

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TLoL (Large Language Model) - League of Legends LLM Module (Integrates LLMs for Game Analysis and Game Playing)

Directory Breakdown

  • llm.ipynb: Initial LLM experiments on data

Dataset

A brief description of datasets used for this project are listed below:

  • ESPORTSTMNT02-3080905(old).db
    • context: League of Legends - Worlds 2022 Final (Game 5)
    • total files: 1
    • approx size: 403MB
    • map: Summoner's Rift
    • frames: 16,858 (~4.5 obs/sec * 2528.97 secs + many duplicate frames)
    • source: Bayes Esports (*.rofl) + TLoL-Scraper (*.db)
    • download: Google Drive

Structure of .db files (Observations)

Each file is an SQLite3 database generated using TLoL-Scraper, which has scraped the game objects from a live running Leauge of Legends replay. Each database contains the following 4 tables:

  • games (first table)
    • game_id (Internal Riot Game ID, ignore this for Bayes Esports replays)
    • duration (Game Duration in seconds)
  • champs/missiles/objects (remaining three tables)
    • game_id (Internal Riot Game ID, ignore this for Bayes Esports replays)
    • time (Game time in seconds)
    • obj_type ()
    • etc. (Refer to this) for full specification

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TLoL (Large Language Model) - League of Legends LLM Module (Integrates LLMs for Game Analysis and Game Playing)

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