Ad Caelum is a game developed in 48 hours during Matfyz Spring Jam. The Game is a pixel art bullet hell set in a series of heavenly dungeons. The player's main task is to fight their way through the seemingly endless series of heaven dungeons.
- Clone this repository or download it as a ZIP file
git clone https://github.com/MiraZzle/ad-caelum
- Launch Unity and select "Open Project." Navigate to the directory where you've either cloned or extracted the game, and Unity will automatically load the project.
- Go to Ad Caelum itch.io page.
- Follow Install Instructions.
- Jakub Smolík - programming (lead) and git master
- Karel Velička - programming and vfx
- Michal Tkáčik - level design
- Matěj Foukal - visuals and level design
In this project, Unity was used as the game engine of choice. All visual assets were crafted using Aseprite.
This project follows Conventional Commits.
This project is currently not being updated or worked on.