This project was completed while taking CS179N (Senior Design Project: Games) at University of California, Riverside in Spring 2021 with Dr.Craig Shroeder. The main purpose of the course was to create an original game in a team as a senior design class
- Myself
- Raymond Booth
- Stephanie Italiaie
- Giovanni Costagliola
Prior to this course I had never touched either Unity or C# and had ever thought about making games. The development was a total of 8 weeks using the scrum process and keeping an up-to-date log of what needed to be completed,what was in works, and what was already completed. Having another experience with the scrum process made me even more comfortable with it. I really enjoyed working on this project and looked forward to working on it. After this course I feel like I learned so much and I'm proud of what I put into this game and what I accomplished.
- Health Bar & Player Health Scripts
- Death Traps & Scripts
- Player Respawn/Replay & Scripts
- Player Health Boost & Scripts
- Save/Load functionality & Scripts (campfire)
- Music for (Player healthpickup, slide,jump,menu)
- Panels for Death Screen,Save Screen,End of Game
- etc.
If you have unity then you can just fork & start playing/working on it in Unity. If not, then you can ask me or my team member for the executable file so you can play on your computer :)
Health Bar Sprite - Public Domain, Healthboost Orb - Pulbic Domain, Tileset/Environment for Floor 2 - Public Domain (modified), A Awal Ramadhan Font - Public Domain (modified), Wizard Boss Sprites/Animations - Public Domain, Mixkit-magic-sweek-game-trophy-257 - Public Domain
Platform
- Unity
Programming Languages
- C#