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Retribution

This project was completed while taking CS179N (Senior Design Project: Games) at University of California, Riverside in Spring 2021 with Dr.Craig Shroeder. The main purpose of the course was to create an original game in a team as a senior design class

Members

  • Myself
  • Raymond Booth
  • Stephanie Italiaie
  • Giovanni Costagliola

Me (Michelle Dozal) Personally

Prior to this course I had never touched either Unity or C# and had ever thought about making games. The development was a total of 8 weeks using the scrum process and keeping an up-to-date log of what needed to be completed,what was in works, and what was already completed. Having another experience with the scrum process made me even more comfortable with it. I really enjoyed working on this project and looked forward to working on it. After this course I feel like I learned so much and I'm proud of what I put into this game and what I accomplished.

What I Personally Implemented

  • Health Bar & Player Health Scripts
  • Death Traps & Scripts
  • Player Respawn/Replay & Scripts
  • Player Health Boost & Scripts
  • Save/Load functionality & Scripts (campfire)
  • Music for (Player healthpickup, slide,jump,menu)
  • Panels for Death Screen,Save Screen,End of Game
  • etc.

Take a SNEAK PEEK!

Screen Shot 2021-06-04 at 9 54 06 PM

Screen Shot 2021-06-04 at 9 54 45 PM

Screen Shot 2021-06-04 at 9 55 15 PM

Usage

If you have unity then you can just fork & start playing/working on it in Unity. If not, then you can ask me or my team member for the executable file so you can play on your computer :)

Attributions

Health Bar Sprite - Public Domain, Healthboost Orb - Pulbic Domain, Tileset/Environment for Floor 2 - Public Domain (modified), A Awal Ramadhan Font - Public Domain (modified), Wizard Boss Sprites/Animations - Public Domain, Mixkit-magic-sweek-game-trophy-257 - Public Domain

Technologies

Platform

  • Unity

Programming Languages

  • C#

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