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Algorithm and data structure articles for https://cp-algorithms.com (based on https://e-maxx.ru)
🎨 An Intuitive Approach by Clayton Wong
rebtd7 / FF13Fix
Forked from Nucleoprotein/OneTweakNGPerformance and bug fixes for the PC versions of FF13 and FF13-2
Executes Terraform configuration as job/pod inside a Kubernetes cluster.
Azure Red Hat Openshift (ARO) Deployment Code / Scripts
A collection of microbenchmarks for various game- and graphics-centric vectormath libraries.
Cross platform portable accelerate math library using universal intrinsics.
Light probe generation and BRDF authoring for physically based shading.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)
RayTracing In The Fragment Shader (OpenGL / GLSL)
cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Performance-portable, length-agnostic SIMD with runtime dispatch
A brief computer graphics / rendering course
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
RenderDoc is a stand-alone graphics debugging tool.
Example recipes for Kubernetes Network Policies that you can just copy paste