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Original file line number | Diff line number | Diff line change |
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|
@@ -217,6 +217,5 @@ onInput("k", () => { | |
step(); | ||
}); | ||
onInput("l", () => { | ||
setMap(levels[level]); | ||
addSprite(0, 0, sel); | ||
}); |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,277 @@ | ||
/* | ||
@title: Apple Skedaddle | ||
@author: DieselFalcon | ||
Rules: | ||
You are an apple who wants to be reunited with his Watermelon friend. | ||
However, there are dangerous bombs stopping you from reaching him! | ||
Outwit the bombs by working through the maze to reach your friend. | ||
Controls: | ||
W-up | ||
A-left | ||
S-down | ||
D-right | ||
j-Reset level | ||
*/ | ||
|
||
const player = "p"; | ||
const box = "b"; | ||
const goal = "g"; | ||
const wall = "w"; | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
................ | ||
.........CC..... | ||
........CC...... | ||
.......CC....... | ||
......3333...... | ||
.....333333..... | ||
....33033033.... | ||
....33333333.... | ||
....33033033.... | ||
.....330033..... | ||
......3333...... | ||
......0..0...... | ||
......0..0...... | ||
.....00..00..... | ||
................ | ||
................`], | ||
[ goal, bitmap` | ||
................ | ||
.........4D..... | ||
........334D.... | ||
.......33344D... | ||
.......33034D... | ||
......333334D... | ||
.....3303334D... | ||
....33333344.... | ||
...33033334D.... | ||
...33333334D.... | ||
...4433334D..... | ||
...DD4444D...... | ||
.....DDDD....... | ||
................ | ||
................ | ||
................`], | ||
[ wall, bitmap` | ||
C0CCCCC0CCCCCC0C | ||
C0CCCCC0CCCCCC0C | ||
0000000000000000 | ||
CC0CCCCCCCC0CCCC | ||
CC0CCCCCCCC0CCCC | ||
0000000000000000 | ||
CCCCCCC0CCCCCC0C | ||
CCCCCCC0CCCCCC0C | ||
0000000000000000 | ||
CCCC0CCCCCCC0CCC | ||
CCCC0CCCCCCC0CCC | ||
0000000000000000 | ||
CC0CCCC0CCCCCCCC | ||
CC0CCCC0CCCCCCCC | ||
0000000000000000 | ||
CCCC0CCCCCC0CCCC`], | ||
[ box, bitmap` | ||
................ | ||
................ | ||
.........69..... | ||
........66...... | ||
.......00....... | ||
.......0........ | ||
.....00000...... | ||
....0000000..... | ||
...003003000.... | ||
...003003000.... | ||
...003003000.... | ||
...000000000.... | ||
...000000000.... | ||
....0000000..... | ||
.....00000...... | ||
................`] | ||
); | ||
|
||
let level = 0; | ||
const levels = [ | ||
map` | ||
wpwwwwwwww | ||
w........w | ||
w.wwwww.ww | ||
w...w....w | ||
w.wwwwww.w | ||
w.w...gw.w | ||
w.w..w.w.w | ||
w.ww.www.w | ||
wb.......w | ||
wwwwwwwwww`, | ||
map` | ||
wwwwwwwwwwwwww | ||
p.w...w......w | ||
w.w.w.w.w.ww.w | ||
w.w.w.w.w.ww.w | ||
w.w.w.w.w.ww.w | ||
w.w.w.w.w.ww.w | ||
w.w.w...w..www | ||
w.w.wwwwww...w | ||
w.w....wgwww.w | ||
w.www.ww..b..w | ||
w...w....www.w | ||
w.w.wwwwwww..w | ||
w.w.........ww | ||
wwwwwwwwwwwwww`, | ||
map` | ||
wpwwwwwwwwwwwwwwwwww | ||
w.w...........b....w | ||
w.wbwww.w.w.w.w..w.w | ||
w.w.w.w.w.w.w.w..w.w | ||
w.w.w.w.w.w.w....w.w | ||
w.w.w.w.w.w.wwwwww.w | ||
w...w.w.w.w.....bw.w | ||
w.w.w.w.w.w.www..w.w | ||
w.w.w.w.w.w.w.ww.w.w | ||
w.www.w.w.w.w..w.w.w | ||
w.....w.w.wwww.w.w.w | ||
w.wwwww.w.w..w.w.w.w | ||
w.w.....w.w..w.w.w.w | ||
w.wwwwwww.w......w.w | ||
w.wg.....bw..www.w.w | ||
w.w.wwwwwww..w.w.w.w | ||
w.w..........w.w.w.w | ||
w.wwwwwwbwwwww.www.w | ||
w..................w | ||
wwwwwwwwwwwwwwwwwwww`, | ||
map` | ||
wwwwwwwwwwwwwwwwwwww | ||
p.....w.......b....w | ||
w.wbw.www.wbw.w..w.w | ||
w.w.w.w.w.w.w.w..w.w | ||
wbw.w.w.wbw.w....w.w | ||
w.w.w.w.w.w.wwwwww.w | ||
w.....w.w.w.....bw.w | ||
w.w.w.w.wgw.www..w.w | ||
w.w.w.w.w.w.w.ww.w.w | ||
w.wwwbw...w.w..w.w.w | ||
w.....w.w.wwww.w.w.w | ||
w.wwwww.w....w.w.w.w | ||
w.....b.w.w..w.w.w.w | ||
www.wwwww.w......w.w | ||
w.w......bw..www.w.w | ||
w.w.wwwwwww..w.w.w.w | ||
w.w..........w.w.w.w | ||
w.wwwwwwbwwwww.www.w | ||
w..................w | ||
wwwwwwwwwwwwwwwwwwww`, | ||
map` | ||
wpwwwwwwwwwwwwwwwwww | ||
w................b.w | ||
w.wwwwwwwwwwwwwwww.w | ||
w..................w | ||
w.wwwwwwwwwwwwwwww.w | ||
wbw.b..............w | ||
w.wwww.wwwwwwwwwwwbw | ||
w................w.w | ||
w.wwwwwwwwwwwww.ww.w | ||
w.w..b.............w | ||
w.wwwww.wwwwwwwwww.w | ||
wb......b..........w | ||
w.wwwwwwwwwwww.wwwbw | ||
w.w.b..............w | ||
w.wwwwwwwwwwwwwwww.w | ||
w............b...w.w | ||
w.wwwwwwwwwgwwww.w.w | ||
w.w...b...www..w.w.w | ||
w...b...b..........w | ||
wwwwwwwwwwwwwwwwwwww` | ||
]; | ||
|
||
const currentLevel = levels[level]; | ||
setMap(currentLevel); | ||
|
||
onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
}); | ||
|
||
onInput("s", () => { | ||
getFirst(player).y += 1; | ||
}); | ||
|
||
onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
}); | ||
|
||
onInput("d", () => { | ||
getFirst(player).x += 1; | ||
}); | ||
|
||
onInput("j", () => { | ||
const currentLevel = levels[level]; | ||
if (currentLevel !== undefined) { | ||
clearText(); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
|
||
setSolids([ player, wall ]); | ||
|
||
afterInput(() => { | ||
//lose game | ||
const lost1 = tilesWith(player, box).length; | ||
if (lost1 > 0){ | ||
addText("You Lose!", { y: 4, color: color`3` }); | ||
} | ||
}); | ||
|
||
afterInput(() => { | ||
const numberCovered = tilesWith(goal, player).length; | ||
const targetNumber = tilesWith(goal).length; | ||
|
||
if (numberCovered === targetNumber) { | ||
// increase the current level number | ||
level = level + 1; | ||
|
||
const currentLevel = levels[level]; | ||
|
||
// make sure the level exists and if so set the map | ||
if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
addText("you win!", { y: 4, color: color`3` }); | ||
} | ||
} | ||
}); | ||
// Tune | ||
const melody = tune` | ||
245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: b4~245.9016393442623, | ||
245.9016393442623: c5~245.9016393442623 + d5~245.9016393442623 + b4/245.9016393442623, | ||
245.9016393442623: d5-245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623 + e5^245.9016393442623, | ||
245.9016393442623: e5~245.9016393442623 + d5~245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: d5-245.9016393442623, | ||
245.9016393442623: d5~245.9016393442623 + b4/245.9016393442623 + f5^245.9016393442623, | ||
245.9016393442623: c5~245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: c5-245.9016393442623 + g5^245.9016393442623, | ||
245.9016393442623: d5~245.9016393442623 + e5~245.9016393442623 + b4/245.9016393442623, | ||
245.9016393442623: f5-245.9016393442623 + g5^245.9016393442623, | ||
245.9016393442623: f5~245.9016393442623 + b4/245.9016393442623 + a5^245.9016393442623, | ||
245.9016393442623: c5-245.9016393442623, | ||
245.9016393442623: c5-245.9016393442623 + b4/245.9016393442623 + f5^245.9016393442623, | ||
245.9016393442623: e5^245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623 + d5~245.9016393442623 + c5^245.9016393442623, | ||
245.9016393442623: c5~245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: b4-245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: b4~245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623 + c5~245.9016393442623 + d5~245.9016393442623, | ||
245.9016393442623: d5-245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623 + e5^245.9016393442623, | ||
245.9016393442623: e5~245.9016393442623 + d5~245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623, | ||
245.9016393442623: d5-245.9016393442623, | ||
245.9016393442623: b4/245.9016393442623 + d5~245.9016393442623 + f5^245.9016393442623` | ||
const playback = playTune(melody, Infinity) | ||
|
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