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Six varied methods for drawing grass with a range of use cases.
Procedural Grass System with Compute Shaders in Unity
A Geometry shader written for Unity's build-in Render Pipeline
Character textures, models and mods for a certain anime game.
A Unity sample project, for rendering Genshin characters like Nahida.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Unity Graphics - Including Scriptable Render Pipeline
A stylized water shader (and material presets) for Unity.
A class-leading water system implemented in Unity
A project that uses AI Prompt commands in the Unity Engine to generate Skybox Panorama images.
A stylized sky shader (and material presets) for Unity.
my URP Indoor & VolunmetricCloud Indoor.
A project used for learning Unity Universal Render Pipeline
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Madumpa's URP Stylized Lit Shader Repository
A Collection of Shader For URP(LWRP) Render Pipeline
Example project to draw 1million grass instances on mobile
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
A Toon Shader in Unity Universal Render Pipeline.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP