Stars
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
Open Source Game Collection - mini games created with xygine and SFML!
Fast (er) implementation of dual contouring which avoids the octree
An infinite procedural terrain, done in C++ with OpenGL
2D/3D C++ game framework written for use with SFML.
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
C++ code of "VLAD Heavy Strike" including the engine and tools
C++ code of "Starports: Space Defense" including the engine and tools
Simplex noise tool for coherent noise or terrain generation
Test to generate planet terrain using libnoise. SFML to render the image
Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL
MORTAL2000 / PublicPaste
Forked from BatmanAoD/PublicPastePastebin is inaccessible from behind corporate firewalls; here's my workaround.
2D Game Engine with Lua Scripting made on top of SFML !
Tutorial sources from my website, AlexanderX.net
Smaller or bigger examples that I've written or will write in the future in C++.
C++ Tetris clone in sfml, and using an entity component system, along with full support for AI