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《Real-Time Rendering 4th》 (RTR4) 中文翻译

2,311 324 Updated Oct 7, 2024

A rendering engine based on Vulkan, designed to implement various graphics algorithms.

C++ 28 3 Updated Sep 28, 2023

Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

Python 1,749 338 Updated Feb 23, 2024

SMPLpix: Neural Avatars from 3D Human Models

Python 419 63 Updated Jul 29, 2024

CVPR 2022 - Official code repository for the paper: Accurate 3D Body Shape Regression using Metric and Semantic Attributes.

Python 306 44 Updated Feb 17, 2024

[ICIMCS'2017] Official Code for 3D Human Body Reshaping with Anthropometric Modeling

Python 347 103 Updated Jul 6, 2023

An incremental game about evolving a civilization

JavaScript 839 363 Updated Oct 6, 2024

Pixel Engine

C++ 34 5 Updated Nov 22, 2022

Real-Time Rendering Framework

C++ 2,661 490 Updated Aug 19, 2024

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

C++ 2,954 369 Updated Apr 19, 2024

build qqbot “橙萌萌” using node-mirai

TypeScript 30 1 Updated Mar 2, 2024

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 793 73 Updated May 15, 2024

Clustered shading implementation with bgfx

C++ 432 28 Updated Jun 25, 2022

Piccolo (formerly Pilot) – mini game engine for games104

C++ 5,849 1,817 Updated Sep 30, 2024

DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.

C++ 27 1 Updated Mar 18, 2019

Real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. For a better quality of the shadow map, directional ray-traced shadow mapping will be considered in t…

C++ 9 Updated Feb 8, 2020

Silhouette extraction by tessellation (compared with GS).

C++ 9 Updated Feb 8, 2020

A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulkan sample, which utilized my modified glslang initially (glsl…

C++ 9 2 Updated Mar 14, 2020

DirectX 11 2D smoke simulation (DXUT required).

C++ 9 1 Updated Feb 6, 2020

A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU

C++ 12 Updated Sep 5, 2019

Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

C++ 21 1 Updated Sep 5, 2019

DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders

C++ 38 7 Updated Feb 6, 2020

3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP

C++ 19 Updated Feb 6, 2020

A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.

C++ 12 1 Updated Mar 14, 2020

Library to Generate SPIR-V Binary

C++ 2 Updated Jul 22, 2022

DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with temporal AA in my full scene rendering; please use AA settin…

C 20 2 Updated Oct 8, 2024

Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dy…

C 55 6 Updated Oct 1, 2024

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization…

C 110 6 Updated Oct 1, 2024

XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.

C 27 2 Updated Oct 1, 2024

An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1…

C 21 6 Updated Oct 1, 2024
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