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Touch Emulator

Emulate multi-touch input on your desktop. Triggers touch events as specified by W3C. Press the shift key to pinch and rotate!

Install

Download the script from this repo, or just run bower install hammer-touchemulator.

How to use

Include the javascript file, and call the Emulator() function before any other libraries that do something with the touch input. It will set some fake properties to spoof the touch detection of some libraries, and triggers touchstart, touchmove and touchend events on the mouse target.

<script src="touch-emulator.js"></script>
<script> TouchEmulator(); </script>
function log(ev) {
 console.log(ev);
}

document.body.addEventListener('touchstart', log, false);
document.body.addEventListener('touchmove', log, false);
document.body.addEventListener('touchend', log, false);

Also, the script includes polyfills for document.createTouch and document.createTouchList.

How it works

It listens to the mousedown, mousemove and mouseup events, and translates them to touch events. If the mouseevent has the shiftKey property to true, it enables multi-touch.

The script also prevents the following mouse events on the page: mousedown, mouseenter, mouseleave, mousemove, mouseout, mouseover and mouseup.

Web platform tests

The script has been tested with the w3c web platform tests and passes all tests, except these;

  • assert_true: event is a TouchEvent event expected true got false
    • We trigger an event of the type Event
  • assert_equals: touch list is of type TouchList expected "[object TouchList]" but got "[object Array]"
  • assert_equals: touch is of type Touch expected "[object Touch]" but got "[object Object]"

Bookmarklet

javascript:!function(a){var b=a.createElement("script");b.onload=function(){TouchEmulator()},b.src="//cdn.rawgit.com/hammerjs/touchemulator/0.0.2/touch-emulator.js",a.body.appendChild(b)}(document);

Options

TouchEmulator.template = Function(touch)

Change the css properties of the rendered touches.

TouchEmulator.multiTouchOffset = 75

The distance between the two touch points when entering the multi-touch zone.