Stars
On a journey to create the coolest WebGL websites with Three.js course by - Bruno Simon
IGEV++: Iterative Multi-range Geometry Encoding Volumes for Stereo Matching
DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos
Transform datasets at scale. Optimize datasets for fast AI model training.
Code for "World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024
Official implementation of "ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis"
Minimal code and examnples for inferencing Sapiens foundation human models in Pytorch
SGLang is a fast serving framework for large language models and vision language models.
TensorRT implementation of Depth-Anything V1, V2
ONNX-compatible Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
DSPy: The framework for programming—not prompting—foundation models
[ECCV 2024] DoubleTake: Geometry Guided Depth Estimation
[ICCV2023] 🧊FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models
💥 Blazing fast terminal file manager written in Rust, based on async I/O.
[ECCV2024 Oral] Clearer anytime frame interpolation & Manipulated interpolation of anything
The repository provides code for running inference with the DiffCalib: Reformulating Monocular Camera Calibration as Diffusion-Based Dense Incident Map Generation
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
[ECCV 2024] Diffusion Models for Monocular Depth Estimation: Overcoming Challenging Conditions
PyTorch code and pretrained weights for the UNIC models.
High-resolution models for human tasks.
NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Ongoing research training gaussian splatting at scale by distributed system
Universal Monocular Metric Depth Estimation
An open survey on 3D Gaussian Splatting compression methods