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LucAlexander/Dun-Gen

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For this to work, all files need to be in the same immediate directory as the .exe The file system displayed here is currently only organizational until our programmers stop being lazy.

Source.cpp/conEngine.h *Main Loop *new prints and string to wstring conversion functions *settings configurations *map generation

creature.cpp/creature.h *creature object class **enemy subclass **player subclass

general.cpp/general.h *broad functions for template and resource file handling

item.cpp/item.h *players item object class

enemyAttack.cpp/enemyAttack.h *enemies item object class

description.ccp/description.h *enemies description object class **earlyLife **characteristics

Be on the docs whenever editing so we're not overwriting someone elses code

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