For this to work, all files need to be in the same immediate directory as the .exe The file system displayed here is currently only organizational until our programmers stop being lazy.
Source.cpp/conEngine.h *Main Loop *new prints and string to wstring conversion functions *settings configurations *map generation
creature.cpp/creature.h *creature object class **enemy subclass **player subclass
general.cpp/general.h *broad functions for template and resource file handling
item.cpp/item.h *players item object class
enemyAttack.cpp/enemyAttack.h *enemies item object class
description.ccp/description.h *enemies description object class **earlyLife **characteristics
Be on the docs whenever editing so we're not overwriting someone elses code