2D Hack 'n' Slash - XNA
Prototype 2D Hack 'n' Slash in C#/XNA
Current needs and nice-to-haves:
- Dragon is boss mob
- Multiplayer
- Menu Screen
- Fuller animations
- Stamina bar/pickups
- Power attacks
- Final art
- Final animations
- Alternative weapons/magic
- Platformer elements
- Inventory
- Items + Armour
- Stats (RPG style)
- Screen Sizes/Resolutions
- Sound
- Sound options
- Soundtrack
- Host server from within game
- Toggle server enabled from within game
- Join/Host server screen
- Change server config from ingame (ip, port, info)
- Basic melee attack with mouse
- Parallax background
- Health + Death
- Art
- Enemies
- Animation manager
- Potions
- Gamepad Controls
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5 Levels
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Level difficulty increases as you progress
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Level composed of waves of enemies followed by a level boss
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Enemies attack as they reach you
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Stamina use for special/strong attacks
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Enemies have a chance to drop stam and health potions
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As character doesn't really move, level movement/progression should be done on a counter that increases as you move right, and decreases as you move left.