- Here is a link to how to do it on the different platforms https://wiki.libsdl.org/Installation
- This program should be run on a linux OS, we didn't try on others one, feel free to try and give feedback :)
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Usage using command line:
- Go in the "build" directory
- run "cmake .."
- run "make"
- run the program ( options are written below )
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Program options :
- You need at least the -n option with another option such as -i for the input file or -r to randomly generate items
- Format : ./bin/synthese_image -n [level to load] -i [input file] -o [output file] -r [number of elements] -s[value]
- -n [value] : level to load
- -i [input file] : The input file contains the scene that you want to load
- -o [output file]: The output file is the name of the file for ppme format export
- -r [value]: The number of elements is the number of elements you want to randomly generate
- If the -r option is active , the input file wont be red
- If the level number is superior to 2 , the output file wont be created
- The levels 1 & 2 require an output file
- -s [value] : AA(Anti aliasing) value can be 0 (default), 2, 4, 8, 16 no other values
- -h : show this usage
For a material :
- material name coefRelfection transparence indiceRefraction brillance
- Example : material wood 100 50 100 0 For the camera :
- camera depth position orientation
- Exemple : camera 50 (-5 0 0) (1 0 0) For any other object :
- type position rotation scale color angle material
- Example : sphere (3 -3 3) (0 0 1) (1.0 1.0 1.0) (255 0 0) 0 wood
- Program commands once launched (All have been done with a QWERTY keyboard, some controls can feel weird on an AZERTY layout):
- Camera movement :
- E : Move FORWARD
- D : Move BACKWARD
- S : Move LEFT
- F : Move RIGHT
- Q : Move UP
- A : Move DOWN
- Camera rotation :
- W : Rotate LEFT
- R : Rotate RIGHT
- T : Rotate UP
- G : Rotate DOWN
- Camera movement :
Here are some examples :
- ./bin/Synthese_Image -n 3 -r 100 -s 4
- This will create 100 random items in the scene, with AA set to 4
- ./bin/Synthese_Image -n 2 -i myFile -o anotherFile.ppm
- This will read the file, generate the objects and export the file to ppm format.