This is the repository of the puzzle-game noon; with the version 1.0 released on July 2018, and version 1.1 on June 2019.
Like the game and want to support? PayPal
He's feeling alone when trying to understand grown world, with these moments where even family seems to not get the answers...
Use the mouse to click on spots to move the boy.
Press orbs on right panel to release one of them, and long-press to absorb all these around.
Version 1.1 is available on Linux, macOS and Windows.
These binaries are not signed. Use them at your own risks.
This is a complete game, not a tutorial; Don't create issue to ask question regarding the source code.
The project has been created with Godot Engine 3.1 using GDScript (with most of static typing migration has been done) with no dependencies except 8SSEDT module only to re-generate distance maps.
Models have been created using Cheetah3D – I will certainly convert them to blender projects – and exported to Collada (dae
) files.
- The code is under MIT licence.
- All assets (sounds, music, models and textures) under CC BY-NC licence.
- The used font Plume is a free font made by C. Verchery.
2019, Lisacintosh.