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v1.2

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Added BIG Font support (+optimisations) (#23)

* Added big_font support, token golfing & skip game intro

* Fixed ability to cancel/overwrite commands
(+more big fonts in demo game!)

* Updated pre-built dist builds

v1.1

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Big functionality update (#18)

* Added UI settings properties

* Disabled SFX asserts in picotool

* Fixed default UI sprite

* Playing with depth auto-scaling

* WIP of walk speed being affected by auto-depth calc

* Improved actor auto-depth scale & walk

* Now made "Scale" an Actor/Obj property

* Now shifted the actor sprite to proper x,y coord (next will be fun!)

* WIP trying to correct actor offset for pathfinding

* better auto scale ratio

* Got talking overlay aligned (close enough), now need to anchor to ground

* Actor now bottom-center aligned, with talking too

* Now auto-scales the walking path based on distance/scale

* WIP

* Fixed the blur/motion diff when camera moving

* Fixed face dir while walking

* Removed test/debug code

* Reset spr flags back

* Last debug line removed

* Still got a bug with talking to other actors - also auto-scale w/stairs!

* Fixed talking offset

* Now scale starts further back

* WIP

* Almost there, now scaling is not on by default

* WIP

* Think I'm done with the auto-depth now

* WIP

* WIP

* WIP auto-scale limits

* Added "autoscale_zoom"

* Fixed bug with new autoscale_zoom

* WIP

* WIP

* WIP

* Re-fixed autoscale

* Added Scale again

* WIP

* Fixed scale again!

* WIP

* Updated asserts

* WIP Talking Skip (disabled for now)

* First pass on skip talking + custscene
(prob using too many tokens)

* Improved the skip dialog/cutscene code

* Reduced some tokens

* updated minified code for skip code

* WIP on new auto-scale

* More WIP scaling

* Fixed scale factors

* And walking too

* Fixed "fast" walk away

* b4 refactor

* Fixed walk away speed + optimised

* removed old code, commented stuff out

* Had to undo last change - but prob better

* More code tidying (+fixes)

* updated picotool

* WIP

* WIP

* Updated template to latest

* Fixed game depths

* Test commit

* Updated submodule

* wip

* Added talking overlay offset+width

* Added talking offset and saved tokens

* latest code

* WIP exact walk_to - needs more checks!

* Added precise walking!!!

* First version of generic animation

* WIP - seems to work

* Renamed to "face_towards"

* Now objects can animate!

* WIP broken spin top

* Fixed spinning top

* Fixed do_anim bug and updated game code

* Fixed the walking in walls (I think - kind of a patch!)

* Update

* Fixed "Walking to Object, then clicking diff Verb does latter"

* Fixed "USE" display and also Game bucket logic

* Fixed hover obj display when executing

* Fixed error if specify invalid sprite state

* WIP default to look-at in inventory

* Almost got look-at inventory items

* Now got inventory default action (look-at)

* WIP

* submodule refresh

* Updated comments

* Restored Token history

* Fixed some issues in Demo game

* Fixed not being able GIVE or USE inventory objects again

* Now can use all verbs on inventory items again

* Update history

* Fixed scaling in demo game

* Fixed playing actor anims when not moving

* added 'show_depth'

* Updated boilerplate code

* Latest engine build

* Added missing verb_default_inventory_index

* Fixed issue when actors without walk anims (defaults to idle anim)

* Now using latest commit after PR

v1.0.1

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bug-fix release

v1.0

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RC6 (#9)

* Re-fixed things

* WIP

* WIP playing with cart data swapping

* WIP example load gfx code

* Loading gfx from cart

* B4 making auto-pickup with Use

* Now use only when owned

* Now switch characters!

* Can now swap playable characters!

* WIP trying to add a char select button

* WIP to allow switch char

* Aborted switch char code
(too costly, but almost worked)

* after adding "use" object/actor & fix shake crop
(and removing embedded gfx, as this upsets luamin)

* Embedded full gfx replacement
(too big for png or BBS)

* WIP

* WIP token reducing

* WIP (broken)

* WIP changing dirs to string - broken!

* After also converting flags/enums to strings

* After made cutscene flags = numbers

* Now camera_follow() auto-switches room if necc.

* Switch chars via inventory!

* Now dont show WALK for inventory items

* WIP adding hall+library

* Restructured room definitions

* Started connecting hallway to library

* WIP

* Re-arranged map tiles

* Added error reporting

* WIP

* WIP - added error checking for invalid doors and pos_center

* Now fixed stair transition

* WIP

* WIP

* WIP

* Clock base

* WIP MonkeyIsland in-game

* WIP

* WIP

* WIP

* WIP

* WIP

* WIP on computer room

* WIP

* WIP

* WIP

* WIP

* Embedded MI game!

* Mini game trailer

* WIP

* WIP (now exit game back to room)

* WIP

* WIP room teleports

* WIP

* WIP - fixed teleport doors and get_use_pos

* Fixed follow after playing game

* WIP

* WIP

* WIP - added target door
(not as good as I wanted, but think it'll still save tokens)

* WIP

* After adding door classes

* Added set_trans_col
(and made computer desk custom draw)

* WIP inside stairs

* WIP

* Done stair rail now

* WIP

* WIP

* WIP

* Stairs done!

* WIP storing map flags

* WIP

* WIP

* WIP

* Now importing map flags too!

* Fixed col_replace issue
(fade_pal was overriding!)

* WIP - works on cust draw, but broken norm objs

* WIP now cust draw without w,h,states

* Think finally fixed the cutscene hack (with better one!)

* Fixed no hover on quick cut-scene

* Now walks to closest walkable tile!

* Showing new patfinding

* WIP

* WIP

* Walk to closest walkable done!

* Fixes issue, but only if already en exact target pos

* Fixed walk no distance

* Tidied code

* Now put final path pos in pathfinding code

* Finally got path fixes in template code

* upd token count

* Added cutscene to teleport doors

* Fixed computer draw

* WIP

* WIP

* WIP

* WIP

* WIP - Made floppy disk

* WIP

* WIP - better floppy

* WIP guard

* stop_actor!

* WIP - tentacle stop

* Tentacle pico8 done

* WIP

* WIP - Done library/key exit

* WIP - dark library

* WIP - done lightswitch

* Fixed empty bucket

* WIP - pendulum

* WIP clock done!

* WIP clock sound!!

* WIP done?

* WIP

* WIP

* Game Done???

* Done?

* WIP

* WIP

* WIP

* WIP

* First push of finished game

* Final template

* Tidy up