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Resources section of README.md
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Lord-Lelsers committed Feb 6, 2024
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Expand Up @@ -49,5 +49,25 @@ Infinite explorable underwater world created using Rust and WGPU using marching

## Resources

- todo!()
- https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader
- https://sotrh.github.io/learn-wgpu/
- Marching Cubes/World Generation
- https://www.youtube.com/watch?v=M3iI2l0ltbE
- https://paulbourke.net/geometry/polygonise/
- https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu
- https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf
- https://www.youtube.com/watch?v=YyVAaJqYAfE
- https://www.youtube.com/watch?v=TZFv493D7jo
- https://www.youtube.com/watch?v=4O0_-1NaWny
- Boids
- https://stackoverflow.com/questions/9600801/evenly-distributing-n-points-on-a-sphere/44164075#44164075
- https://www.youtube.com/watch?v=bqtqltqcQhw
- https://natureofcode.com/book/chapter-6-autonomous-agents/
- https://www.red3d.com/cwr/boids/
- https://www.youtube.com/watch?v=gpc7u3331oQ
- https://eater.net/boids
- https://github.com/miorsoft/VB6-3D-Flocking-Boids
- https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader
- Techniques from old projects:
- https://lelserslasers.itch.io/boids
- https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust
- https://lelserslasers.itch.io/minecraft

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