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Merge pull request #1 from LeeHann/hanna
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feat. 도시별 경계 색깔 다르게 하기
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LeeHann committed Oct 24, 2022
2 parents bf72f00 + 37a448d commit 0452094
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Showing 547 changed files with 20 additions and 110,482 deletions.
4 changes: 2 additions & 2 deletions Assets/0_Scenes/Loading.unity
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Expand Up @@ -771,14 +771,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.33750427, b: 0.3584906, a: 1}
m_Color: {r: 0, g: 0.03773582, b: 0.011788026, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: -2198753249273810656, guid: 157cbc340d2b7e64ab85168e80e95550, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
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6 changes: 3 additions & 3 deletions Assets/0_Scenes/Title.unity
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Expand Up @@ -4509,15 +4509,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.33962262, g: 0.33962262, b: 0.33962262, a: 0.6509804}
m_Color: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 0.6509804}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 21300000, guid: b70aaa740141e9b418427744016a2063, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
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3 changes: 3 additions & 0 deletions Assets/1_Scripts/2_World/City.cs
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Expand Up @@ -33,6 +33,9 @@ public class City : MonoBehaviour
public void AddCell(HexCell cell)
{
cells.Add(cell);

cell.chunk.features.walls.meshRenderer.material
= cell.materials[(int)sit];
cell.Walled = true;
}
}
1 change: 0 additions & 1 deletion Assets/1_Scripts/2_World/MapSetter.cs
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Expand Up @@ -120,7 +120,6 @@ public HexCell SearchValidCityPoint()

public City SetCityProperty(HexCell cell, bool isPlayer)
{
// City city = isPlayer ? new PlayerCity() : new AICity();
City city = isPlayer ? new GameObject(name:"PlayerCity").AddComponent<PlayerCity>()
: new GameObject(name:"AICity").AddComponent<AICity>();
int random = Random.Range(0, sits.Count);
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1 change: 1 addition & 0 deletions Assets/1_Scripts/Hex/HexCell.cs
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Expand Up @@ -9,6 +9,7 @@ public class HexCell : MonoBehaviour {
public RectTransform uiRect;

public HexGridChunk chunk;
public Material[] materials;

public int Index { get; set; }

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