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Game Engines with Source: Learning from the best
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
The official repo of Qwen (通义千问) chat & pretrained large language model proposed by Alibaba Cloud.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
a comprehensive collection of video game tech analysis resources
A wonderful list of Game Development resources.
你管这破玩意叫操作系统源码 — 像小说一样品读 Linux 0.11 核心代码
C++ Parallel Computing and Asynchronous Networking Framework
A high-performance, fully-featured CSV parser and serializer for modern C++.
An exploration of tree and force-directed graph drawing algorithms.
🔥🔥超过1000本的计算机经典书籍、个人笔记资料以及本人在各平台发表文章中所涉及的资源等。书籍资源包括C/C++、Java、Python、Go语言、数据结构与算法、操作系统、后端架构、计算机系统知识、数据库、计算机网络、设计模式、前端、汇编以及校招社招各种面经~
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
Master programming by recreating your favorite technologies from scratch.