Equivalent Method to DOBlendableLocalMoveBy in PrimeTween #55
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We're looking for a method within PrimeTween that functions similarly to DOTween's DOBlendableLocalMoveBy. Our goal is to perform a blendable local movement animation on an object, allowing for smooth transitions and adjustments during the animation. If PrimeTween offers an equivalent or a workaround to achieve similar effects, guidance on how to implement it would be greatly appreciated. |
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Replies: 2 comments 1 reply
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Hey @dpshah1234, PrimeTween has 'blendable' tweens, but they are called 'additive'. Additive tweens are currently experimental because of this shortcoming (DOTween also has it):
More info: There is no way to fix the error accumulation and I don't want to release a feature that breaks in some circumstances. |
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Please make it official. I followed the instructions and enabled it. I understand the risks but in our case it does not matter (we reset back to zero, then use blendables for a short period). Just note the risks in the summary of the function and call it a day. |
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Hey @dpshah1234,
PrimeTween has 'blendable' tweens, but they are called 'additive'. Additive tweens are currently experimental because of this shortcoming (DOTween also has it):
More info:
https://forum.unity.com/threads/primetween-high-performance-animations-and-sequences.1479609/#post-9241497
https://forum.unity.com/threads/primetween-high-performance-animations-and-sequences.1479609/pag…