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- http:https://www.codrinmihail.com/
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A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
Site web of the Mathematical Tours
Simple compute shader example in the Unreal Engine (4.24).
Some examples of OpenGL compute shader.
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
Build terminal user interfaces and dashboards using Rust
Custom post processing examples for Unity URP (Universal Render Pipeline)
Unity VFX Graph samples with SDF (signed distance field)
Height Based 2 color gradient shaders for Unity
🧱 An example of geometry shader in URP.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A dynamic, loose octree implementation for Unity written in C#
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
A version of Unity's "Standard Shader" with support for per-vertex color
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
Testbed project for Unity HDRP (High Definition Render Pipeline)
This is a project demonstrating the capabilities of the Unity 3D engine. Everything is taken from all over the place. Links to the original owners are provided.
PointCloudExplorer is an experimental project using point cloud data on Unity.