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Showing results

Unity VFX with Alembic animation

97 8 Updated Dec 29, 2023

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

C# 1,030 90 Updated Jul 4, 2023

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

C# 583 73 Updated May 12, 2023

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.

Python 946 98 Updated May 27, 2024

Site web of the Mathematical Tours

TeX 437 88 Updated Mar 25, 2024

Simple compute shader example in the Unreal Engine (4.24).

C++ 48 8 Updated Sep 9, 2021

Unreal compute shader boid simulation.

C++ 39 6 Updated Sep 9, 2021

Some examples of OpenGL compute shader.

C++ 34 5 Updated Jan 9, 2022

📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini

C 712 137 Updated Jul 27, 2021

A Creative Coding Framework for Rust.

Rust 5,923 300 Updated Jul 19, 2024

Build terminal user interfaces and dashboards using Rust

Rust 10,830 486 Updated Aug 6, 2023

Pub/Sub for Unity

C# 34 6 Updated Nov 22, 2017

A VFX Graph playground in AR

C# 29 3 Updated Nov 23, 2021

Custom post processing examples for Unity URP (Universal Render Pipeline)

C# 107 10 Updated Jul 9, 2021

Unity VFX Graph samples with SDF (signed distance field)

795 77 Updated Jan 2, 2022

Height Based 2 color gradient shaders for Unity

ShaderLab 26 5 Updated Jan 23, 2022

🧱 An example of geometry shader in URP.

HLSL 105 11 Updated Jun 28, 2020

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,861 1,183 Updated Sep 3, 2023
ShaderLab 1 Updated Aug 10, 2021

Loader for Stanford Ply files

C# 8 5 Updated Nov 14, 2016

A dynamic, loose octree implementation for Unity written in C#

C# 912 233 Updated Jun 7, 2021

Export selected objects as fbx in batch operation

Python 231 29 Updated Mar 3, 2023

A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes

C# 76 5 Updated Jul 23, 2021

A version of Unity's "Standard Shader" with support for per-vertex color

GLSL 14 2 Updated Mar 31, 2017

A Customizable Post-Processing Renderer Feature for Universal Render Pipeline

C# 213 33 Updated Oct 5, 2022

Testbed project for Unity HDRP (High Definition Render Pipeline)

ShaderLab 1,213 155 Updated Aug 17, 2020

Blit-only custom render classes for HDRP

C# 48 6 Updated Jul 23, 2019

This is a project demonstrating the capabilities of the Unity 3D engine. Everything is taken from all over the place. Links to the original owners are provided.

C# 66 36 Updated May 21, 2017

PointCloudExplorer is an experimental project using point cloud data on Unity.

C# 104 18 Updated Jan 22, 2021
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