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Releases: KillahPotatoes/KP-Liberation

v0.96.7a

12 Sep 07:13
696c395
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Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.

  • Added: Contact DLC static weapon backpacks to default blacklist.
  • Added: Czech translation. Thanks to MJVEVERUSKA
  • Added: NATO MTP arsenal preset. Thanks to lkvk
  • Added: NATO Pacific arsenal preset. Thanks to lkvk
  • Added: NATO Woodland arsenal preset. Thanks to lkvk
  • Added: CSAT Hex arsenal preset. Thanks to lkvk
  • Added: CSAT Ghex arsenal preset. Thanks to lkvk
  • Added: AAF arsenal preset. Thanks to lkvk
  • Added: LDF arsenal preset. Thanks to lkvk
  • Added: Mission parameter for direct arsenal access without KPLIB Loadout Dialog.
  • Added: Helicopters from GM Update to GM faction presets.
  • Added: ACE, TFAR and ACRE items to GM West and East arsenal presets.
  • Added: Config value for radio tower classnames.
  • Added: Parameter to disable Zeus for commander.
  • Added: Disable respawn on attacked FOBs (adjustable via parameter)
  • Added: Zeus initialization via BIS scripted events. This makes the Eden placed zeus module (zm1) obsolete.
  • Removed: T-14 from RHS AFRF preset.
  • Tweaked: "FOB " removed from resource overlay, so it's just e.g. "ALPHA" again.
  • Fixed: Sector monitor got stuck after sector cap was reached until restarting the server.
  • Fixed: Civilian Informant side mission didn't worked due to script error.
  • Fixed: AI didn't surrender correctly when ACE is loaded.
  • Fixed: The commander couldn't build squads via the build menu.
  • Fixed: Possible "Error: no unit" appearing in permission dialog.
  • Fixed: POWs could get saved when near FOB and still in player group.
  • Fixed: Civilian Reputation penalty got added to ambush chance, even if ambush chance was set to 0 in config.
  • Fixed: When starting with a FOB already built, the FOB actions appeared only after a server restart.
  • Fixed: Zeus available mods initialization (when not limited) wasn't reliable enough.

v0.96.7

10 May 06:18
2c45fe6
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Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.

  • Added: CfgFunctions library created from shared/functions and all of these functions optimized.
  • Added: Mines and explosives will be saved around FOBs.
  • Added: Inheritance support to object inits. (3rd array element, bool)
  • Added: USAF mod support for all US based preset. Thanks to Eogos
  • Added: Save interval setting in config file.
  • Added: Steam UID whitelist in config to grant access to commander actions even if not in that slot.
  • Added: Applied mission parameters are logged in server rpt.
  • Added: Chernarus 2020 basefile. Thanks to Eogos
  • Added: Chernarus 2020 building ignore list. Thanks to Eogos
  • Added: Steam Workshop upload to build tools
  • Added: KP Player Menu as optional (default enabled) replacement for the old GREUH extended options. GREUH still available via parameters or if no CBA loaded.
  • Added: Locality change of slingloaded cargo to heli pilot to avoid breaking ropes while e.g. slingloading the FOB box.
  • Added: Support and utilization of the Discord Rich Presence Mod from ConnorAU.
  • Added: Confirmation dialog for the "Create Clearance" action at the FOB.
  • Added: Parameter (default deactivated) to enable editing of enemy units and vehicles in Zeus.
  • Added: Zeus placed objects are now recognized for kill manager, object init and placed resource crates are also filled with 100 resources.
  • Added: Auto save of the game state on last player disconnect or local hosted host exit.
  • Added: A kind of playerNamespace which sets some widely used variables to the player instead of running same checks in several scripts.
  • Added: KPLIB_fnc_log function to replace the usage of diag_log and apply prefix etc. at one place.
  • Added: Arma 3 High Command for commander, toggleable via parameters.
  • Added: Arma 3 support module (artillery) functionality with parameter settings and vehicle/player whitelist.
  • Added: Visual indicators of the FOB range while in build mode.
  • Added: Parameter to disable weapon sway.
  • Added: Crates which are spawned upon sector activation are now saved near their sector, if the sector is taken by blufor. (Factories/Cities)
  • Added: BWMod arsenal preset.
  • Added: Interactive tutorial for the mission start. Deploying first FOB and conquering a factory with starting production.
  • Added: Vehicle in Vehicle transport actions to Arsenal crate.
  • Removed: action_manager.sqf file was removed, due to new action handling.
  • Updated: Updated CUP presets to be inline with October 2019 stable build of CUP mods. Thanks to Eogos
  • Updated: Turkish translation. Thanks to 654wak654
  • Updated: Russian localization. Thanks to Dj_Haski
  • Updated: Spanish localization. Thanks to amunoz20
  • Updated: Existing arsenal presets updated.
  • Tweaked: Default blacklist now only holds the static and tent backpacks.
  • Tweaked: Scripted server restart now automatically recognizes the OS of the server. More info in the Wiki article
  • Tweaked: Infantry for battlegroup transport vehicles are now spawned closer to the objective.
  • Tweaked: Transport helicopters in battlegroups are now correctly dropping paratroopers.
  • Tweaked: Start vehicle/Potato 01/start resources spawn at mission start optimized.
  • Tweaked: Explanation and formatting of kp_objectInits.sqf.
  • Tweaked: Integer to bool conversion in fetch param macro.
  • Tweaked: ObjectInit is now also called on spawned start vehicles.
  • Tweaked: Usage of structured text for diag_log, so there are no quotes around the messages in the rpt.
  • Tweaked: Collection arrays fetching in init_presets.sqf.
  • Tweaked: Unit/vehicle collecting for adding to editable units in zeus_synchro.sqf.
  • Tweaked: The save data is now stored as string which can result in ten times less space taken in vars file.
  • Tweaked: Actions to deploy/repack a FOB are now bound to the box/truck/building.
  • Tweaked: FOB container/truck/building specific commands are now in objectInits instead of having the same in several scripts.
  • Tweaked: Arsenal initialization on mission start improved.
  • Tweaked: sector_manager.sqf reworked as FSM.
  • Tweaked: Improved handling of captured/seized vehicles. Should also fix the rare issue with vanishing of captured enemy vehicles.
  • Tweaked: Set factory sectors range concerning storage areas to fix 100m instead of scaling with FOB build range.
  • Tweaked: Civilians can now be treated with the elastic, basic, packing or QuickClot bandage instead of just the basic one.
  • Tweaked: Enabled HALO function by default with 5 minutes cooldown and lowered default mobile respawn cooldown from 15 to 10 minutes.
  • Tweaked: Array names for classname collections etc. from init_presets.sqf.
  • Tweaked: kp_objectInits.sqf is now also applied to enemy vehicles.
  • Tweaked: Added a chance that battlegroups are now just contain infantry units which spawn closer to target.
  • Tweaked: Arrays for enemy rotary- or fixed-wings doesn't need to be filled anymore and can be set as empty [].
  • Tweaked: Victory condition parameter by default set to "Capitals and military bases" instead of just capitals.
  • Tweaked: ui_manager script optimizations.
  • Tweaked: HUD Overlay will auto hide in zeus.
  • Tweaked: HUD Overlay with global resources will show on map.
  • Tweaked: Shoot surrendering enemies now cause civilian reputation penalty like killing a civilian.
  • Tweaked: Description.ext got much more comments and settings.
  • Tweaked: Object inits will fire on units not only vehicles.
  • Fixed: Some CUP presets had free buildable arsenals. Thanks to Eogos
  • Fixed: Wrong boat in CUP USMC Woodland preset. Thanks to Eogos
  • Fixed: Objects will be recyclable after being towed with Advanced Towing.
  • Fixed: Flickering/disappearing of mobile respawn.
  • Fixed: Error message when trying to build a sector storage on water didn't vanished.
  • Fixed: RHS CH53 and RHS C130J transport configs after RHS 0.5.0 update. Thanks to FatRefrigerator
  • Fixed: Support for CBA disposable launchers. Thanks to Dahlgren
  • Fixed: ACE medical vehicle variable adjusted in kp_objectInits due to the recent ACE updates. Reference
  • Fixed: Weapons could be shown as blacklisted, if a whitelisted weapon was combined with e.g. a whitelisted grip or other attachments.
  • Fixed: Rare error message in recycle_manager.sqf, if last FOB was repacked to a truck/box.
  • Fixed: Bad conversion: bool rpt messages in client logs at the beginning of the mission.
  • Fixed: Boats weren't recognized for sector activation.

v0.97 Sprint 14 Result

30 Sep 17:10
26711e7
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Result of the 14th development sprint from August 2 to September 29.

Needed Mod: CBA A3

Also at the Steam Workshop

If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews

v0.96.6

08 Sep 21:10
aee5284
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Github Releases (by Release)

Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog

  • Added: Swedish Forces Pack transport configs. Thanks to Dahlgren
  • Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so fucking_set_fog.sqf isn't running by default.
  • Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
  • Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
  • Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
  • Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
  • Added: Korean localization. Thanks to PanzerKoLee
  • Updated: Russian localization. Thanks to DjHaski
  • Tweaked: Initial FOB box doesn't have equipment in the inventory anymore.
  • Tweaked: Height check for mobile respawn now relies on isTouchingGround instead of z value of position.
  • Tweaked: Transport config heights on M977 vehicles. Thanks to FishAI
  • Tweaked: AI in building now has a dynamic radius to look for enemies until they start moving again depending on blufor/opfor ratio in sector.
  • Fixed: Potato 01 was created after server restart, even if there was one saved.
  • Fixed: Missing variable stats_blufor_teamkills_by_players. Also no separation between by players or not by players for teamkills anymore.
  • Fixed: Factory storages could disappear randomly on save load.
  • Fixed: Some Presets had CUP Towing Tractor in the wrong place or duplicated. Thanks to Eogos
  • Fixed: CUP Presets still had the Nemmera in the support vehicle section. Thanks to Eogos
  • Fixed: FOB resources weren't updated in build dialog, when building infantry units.
  • Fixed: Some missing parameter information in the map screens parameter overview.
  • Fixed: After creating a clearance at a FOB some light sources could remain.

v0.96.5

26 Jul 20:07
420909b
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Github Releases (by Release)

Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog

  • Added: Contact DLC LDF preset.
  • Added: Contact DLC transport configs.
  • Added: The Unsung Vietnam War Mod blufor preset.
  • Added: The Unsung Vietnam War Mod opfor preset.
  • Added: The Unsung Vietnam War Mod resistance preset. Thanks to Bunnyhopps
  • Added: The Unsung Vietnam War Mod civilian preset.
  • Added: The Unsung Vietnam War Mod arsenal preset. Thanks to Bunnyhopps
  • Added: The Unsung Vietnam War Mod transport configs.
  • Added: Swedish Forces Pack arsenal preset. Thanks to Dahlgren
  • Added: Swedish Forces Pack Desert blufor preset. Thanks to Dahlgren
  • Added: Swedish Forces Pack Woodland blufor preset. Thanks to Dahlgren
  • Added: Several CUP blufor presets. Thanks to Eogos
  • Added: Several CUP opfor presets. Thanks to Eogos
  • Added: Several CUP resistance presets. Thanks to Eogos
  • Added: Several CUP civilian presets. Thanks to Eogos
  • Added: Several CUP transport configs. Thanks to Eogos
  • Added: Statistic values for destroyed civilian buildings and vehicles.
  • Added: Statistic values for total and friendly resistance kills.
  • Added: Statistic values for spent/produced resources.
  • Added: Statistics will be posted additionally in the server log after winning the campaign.
  • Added: Encore Anti Air static to sensible presets.
  • Added: Additional victory conditions, selectable in the mission parameters.
  • Added: BI garbage collection via description.ext file.
  • Added: Transport configs for the civil transporters (which came with Laws of War).
  • Added: Livonia basefile.
  • Added: Livonia building ignore list.
  • Added: Island Panthera basefile. Thanks to Eogos
  • Added: Island Panthera building ignore list. Thanks to Eogos
  • Added: Song Bin Tanh basefile.
  • Added: Song Bin Tanh building ignore list.
  • Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
  • Added: FOB templates (FOB hunting) are now choosen in accordance with the selected opfor preset. Currently Unsung, Apex and "everything else" are separated. Thanks to Bunnyhopps
  • Added: 15 new FOB templates for the FOB hunting side mission. Thanks to Bunnyhopps
  • Removed: Vanilla player score saving.
  • Removed: Old garbage collection script, as there are now engine solutions available.
  • Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
  • Tweaked: Changed default air building from small radar dome to encore static radar.
  • Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
  • Tweaked: Added elite vehicles to CSAT presets.
  • Tweaked: Formatting/Comments in the preset files.
  • Tweaked: objectInit function and added comments to the array.
  • Tweaked: Some smaller code optimizations in the whole framework.
  • Tweaked: Changes in elite vehicles in presets are now also applied during a running campaign.
  • Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
  • Tweaked: Weather is now only handled by the server.
  • Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to Zharf
  • Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
  • Tweaked: Sector defenders waypoint creation.
  • Tweaked: Daytime parameter values.
  • Tweaked: Shorter nights now multiplies the selected daytime time multiplier by 4 between 20:00 and 04:00. (3x between 21:00 and 03:00 before)
  • Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
  • Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)

v0.97 Sprint 13 Result

30 Jun 08:34
6049e1c
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Result of the 13th development sprint from May 10 to June 23.

IMPORTANT: S13 needs a new campaign and shouldn't be played with a possible S12 campaign save.

Needed Mod: CBA A3

Also at the Steam Workshop

If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews

v0.96.4

10 May 16:16
2dc8e18
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Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog

  • Added: East Germany arsenal preset.
  • Added: West Germany arsenal preset. Thanks to Dahlgren
  • Added: East Germany blufor and opfor preset.
  • Added: East Germany Winter blufor and opfor preset.
  • Added: West Germany blufor and opfor preset.
  • Added: West Germany Winter blufor and opfor preset.
  • Added: Germany (Global Mobilization) resistence preset.
  • Added: Germany (Global Mobilization) civilian preset.
  • Added: CSAT Vanilla blufor preset, CSAT Apex blufor preset and CSAT Arsenal preset. Thanks to zandru
  • Added: AAF and NATO opfor presets. Thanks to zandru
  • Added: Weferlingen Summer basefile.
  • Added: Weferlingen Winter basefile.
  • Added: Chernarus Winter basefile.
  • Added: Weferlingen Summer and Winter building ignore list.
  • Added: Rosche building ignore list. Thanks to madpat3
  • Added: Support for ACE arsenal. Can be enabled via mission parameter.
  • Added: Fog removal script readded, as some people had issues with too much fog after some time.
  • Added: Vehicle in Vehicle transport actions for FOB Box.
  • Added: kp_objectInits.sqf for custom code on a vehicle after it has been loaded or built. No more changes in save_manager.sqf and do_build.sqf needed. Explanation in the Wiki
  • Removed: KP_liberation_guerilla_transports array from resistance presets, as it isn't used in the legacy framework.
  • Updated: Italian localization. Thanks to k4s0
  • Tweaked: Title of the mission to conform the Mission Name Standard from BI Forums
  • Tweaked: Weather module is also loaded, even with ACE running. (ACE doesn't control weather completely anymore)
  • Tweaked: Disabled script that switched locality of all blufor units to the commander machine. (should fix UAV issue)
  • Tweaked: allPlayers replaced with (allPlayers - entities "HeadlessClient_F") for scripts which should pause when no players are online. (logistic, resources, battlegroups)
  • Tweaked: Marker for civilian informant is an area now and not centered on the informants position anymore.
  • Tweaked: Renamed Huron marker.
  • Tweaked: If there isn't enough enemy territory left for a secondary mission to start, the player gets a small hint now.
  • Tweaked: BWMod item classnames in KP_liberation_allowed_items_extension. Thanks to madpat3
  • Tweaked: Equalized all Eden attributes of the mission.sqm files.
  • Tweaked: Replaced deprecated BIS_fnc_conditionalSelect function calls with sensible select statements.
  • Tweaked: Versioning format from e.g. 0.964 to 0.96.4 for a better separation.
  • Tweaked: Arsenal whitelist/blacklist classes are case insensitive.
  • Tweaked: Vehicle permissions now via sensible event handlers instead of loop. Thanks to ColinM9991
  • Tweaked: Objects placed in Eden Editor won't be saved anymore. Fixes possible duplications on save/load.
  • Tweaked: Whole in game date and time is now persistent, not only the daytime.
  • Fixed: Annoying popup since A3 1.90 concerning missing entry for widthRailWay.
  • Fixed: Blufor soldier losses weren't counted in statistics.
  • Fixed: Missing itemRadio in some arsenal presets.

v0.97 Sprint 12 Result

05 May 18:06
15c8ec2
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Result of the 12th development sprint from April 12 to May 5.

IMPORTANT: You need to log in as admin, to be able to get in on the commander slot. This is due to the new permissions for the commander/sub-commander slot. As admin you can initially set the permissions via the dialog.

Needed Mod: CBA A3

Also at the Steam Workshop

If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews

v0.97 Sprint 11 Result

08 Apr 17:21
d7a1fc8
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Result of the 11th development sprint from March 8 to April 7.

IMPORTANT: You need to log in as admin, to be able to get in on the commander slot. This is due to the new permissions for the commander/sub-commander slot. As admin you can initially set the permissions via the dialog.

Needed Mod: CBA A3

Also at the Steam Workshop

If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews

v0.97 Sprint 10 Result

25 Feb 14:23
ec4f2f3
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Result of the 10th development sprint from January 11 to February 24.

Needed Mod: CBA A3

Also at the Steam Workshop

If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews