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An ice refraction shader made with Unity Shader Graph and URP.

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Ice Refraction in Shader Graph

An ice refraction shader made with Unity Shader Graph and URP.

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Overview

This repository features a shader effect that turns any mesh into textured, refractive ice. The refraction is not physically accurate - it is just a quick and dirty approximation. A tutorial for the project is available on YouTube

Software

This project was created using Unity 2019.4.0f1 and Universal Render Pipeline/Shader Graph 7.3.1.

Authors

This project and the corresponding tutorial was created by Daniel Ilett.

Release

This project was released on December 24th 2020.

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An ice refraction shader made with Unity Shader Graph and URP.

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  • Mathematica 59.7%
  • C# 40.3%