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UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
In-place tweak injection with insert_dylib and ChOma.
P1031 low level file i/o and filesystem library for the C++ standard
Provides an efficient allocation free async/await integration for Unity.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
GOV.UK Frontend contains the code you need to start building a user interface for government platforms and services.
`std::execution`, the proposed C++ framework for asynchronous and parallel programming.
Vulkan & C++17 based Scene Graph Project
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
IDE style command line auto complete
Easy to integrate Vulkan memory allocation library
Platform that enables Windows driver development in Rust. Developed by Surface.
Toy Gaussian Splatting visualization in Unity
shared source code and resources needed for the samples to run
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …