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Merge pull request #9 from HaiderAbbas/master
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Windows Phone 8 Sample
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Justin Beckwith committed Mar 1, 2013
2 parents bd86f90 + 99d7cf6 commit b9f0a5b
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Showing 39 changed files with 1,562 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Samples/PhoneSample/SearchPage.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,15 +20,15 @@ public SearchPage()
}

private void Button_Click_1(object sender, RoutedEventArgs e)
{
{
var yelp = new Yelp(Config.Options);
var task = yelp.Search(txtSearch.Text, txtLocation.Text);
task.ContinueWith((results) =>
{
App.ViewModel = new ViewModels.SearchResultViewModel(results.Result);
NavigationService.Navigate(new Uri("/SearchResultsPage.xaml"));
});

}


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2 changes: 1 addition & 1 deletion Samples/PhoneSample/SearchResultsPage.xaml.cs
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Expand Up @@ -30,7 +30,7 @@ public SearchResultsPage(SearchResults results)
// Load data for the ViewModel Items
protected override void OnNavigatedTo(NavigationEventArgs e)
{

}

// Handle selection changed on LongListSelector
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20 changes: 20 additions & 0 deletions Samples/Samples.sln
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Expand Up @@ -16,6 +16,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhoneSample", "PhoneSample\
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YelpSharp.WindowsPhone", "..\YelpSharp.WindowsPhone\YelpSharp.WindowsPhone.csproj", "{D509CF1D-A9DE-41FF-B6DB-D77A664ABD18}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YelpSharpWP8Sample", "YelpSharpWP8Sample\YelpSharpWP8Sample.csproj", "{4D0BEE69-0753-4246-B19F-65F7CA63688F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -72,6 +74,24 @@ Global
{D509CF1D-A9DE-41FF-B6DB-D77A664ABD18}.Release|ARM.Build.0 = Release|ARM
{D509CF1D-A9DE-41FF-B6DB-D77A664ABD18}.Release|x86.ActiveCfg = Release|x86
{D509CF1D-A9DE-41FF-B6DB-D77A664ABD18}.Release|x86.Build.0 = Release|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|ARM.ActiveCfg = Debug|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|ARM.Build.0 = Debug|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|ARM.Deploy.0 = Debug|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|x86.ActiveCfg = Debug|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|x86.Build.0 = Debug|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Debug|x86.Deploy.0 = Debug|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|Any CPU.Build.0 = Release|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|Any CPU.Deploy.0 = Release|Any CPU
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|ARM.ActiveCfg = Release|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|ARM.Build.0 = Release|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|ARM.Deploy.0 = Release|ARM
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|x86.ActiveCfg = Release|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|x86.Build.0 = Release|x86
{4D0BEE69-0753-4246-B19F-65F7CA63688F}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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20 changes: 20 additions & 0 deletions Samples/YelpSharpWP8Sample/App.xaml
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@@ -0,0 +1,20 @@
<Application
x:Class="YelpSharpWP8Sample.App"
xmlns="http:https://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http:https://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">

<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:YelpSharpWP8Sample" x:Key="LocalizedStrings"/>
</Application.Resources>

<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>

</Application>
252 changes: 252 additions & 0 deletions Samples/YelpSharpWP8Sample/App.xaml.cs
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@@ -0,0 +1,252 @@
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using YelpSharpWP8Sample.Resources;
using YelpSharpWP8Sample.ViewModels;

namespace YelpSharpWP8Sample
{
public partial class App : Application
{
private static ListViewModel _ListViewModel = null;
private static DetailsViewModel _DetailsViewModel = null;

public static ListViewModel ListViewModel
{
get
{
// Delay creation of the view model until necessary
if (_ListViewModel == null)
_ListViewModel = new ListViewModel();

return _ListViewModel;
}
}

public static DetailsViewModel DetailsViewModel
{
get
{
// Delay creation of the view model until necessary
if (_DetailsViewModel == null)
_DetailsViewModel = new DetailsViewModel();

return _DetailsViewModel;
}
}

/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }

/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;

// Standard XAML initialization
InitializeComponent();

// Phone-specific initialization
InitializePhoneApplication();

// Language display initialization
InitializeLanguage();

// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;

// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;

// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;

// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}

// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}

// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
// Ensure that application state is restored appropriately

}

// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
// Ensure that required application state is persisted here.
}

// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}

// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}

// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}

#region Phone application initialization

// Avoid double-initialization
private bool phoneApplicationInitialized = false;

// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;

// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;

// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;

// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;

// Ensure we don't initialize again
phoneApplicationInitialized = true;
}

// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;

// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}

private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}

private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;

// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;

// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}

#endregion

// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http:https://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);

// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.

if (Debugger.IsAttached)
{
Debugger.Break();
}

throw;
}
}
}
}
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48 changes: 48 additions & 0 deletions Samples/YelpSharpWP8Sample/Config.cs
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@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YelpSharp;

namespace YelpSharpWP8Sample
{
class Config
{
private static Options _options;

/// <summary>
/// return the oauth options for using the Yelp API. I store my keys in the environment settings, but you
/// can just write them out here, or put them into an app.config file. For more info, visit
/// http:https://www.yelp.com/developers/getting_started/api_access
/// </summary>
/// <returns></returns>
public static Options Options
{
get
{
if (_options == null)
{
// get all of the options out of EnvironmentSettings. You can easily just put your own keys in here without
// doing the env dance, if you so choose
_options = new Options()
{
AccessToken = "JH5ddINc6nHvEy02AhdrEnOhAd8ntm5r",
AccessTokenSecret = "rVUKIkmsHeuKD_UtzUCIKN-ZPtQ",
ConsumerKey = "C7BRueEwrCP7tMesD-n05w",
ConsumerSecret = "d07BDao02TWAISm2OAYmEgoXt90"
};

if (String.IsNullOrEmpty(_options.AccessToken) ||
String.IsNullOrEmpty(_options.AccessTokenSecret) ||
String.IsNullOrEmpty(_options.ConsumerKey) ||
String.IsNullOrEmpty(_options.ConsumerSecret))
{
throw new InvalidOperationException("No OAuth info available. Please modify Config.cs to add your YELP API OAuth keys");
}
}
return _options;
}
}
}
}
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