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Windows Phone 8 Sample
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<Application | ||
x:Class="YelpSharpWP8Sample.App" | ||
xmlns="http:https://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http:https://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" | ||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"> | ||
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<!--Application Resources--> | ||
<Application.Resources> | ||
<local:LocalizedStrings xmlns:local="clr-namespace:YelpSharpWP8Sample" x:Key="LocalizedStrings"/> | ||
</Application.Resources> | ||
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<Application.ApplicationLifetimeObjects> | ||
<!--Required object that handles lifetime events for the application--> | ||
<shell:PhoneApplicationService | ||
Launching="Application_Launching" Closing="Application_Closing" | ||
Activated="Application_Activated" Deactivated="Application_Deactivated"/> | ||
</Application.ApplicationLifetimeObjects> | ||
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</Application> |
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using Microsoft.Phone.Controls; | ||
using Microsoft.Phone.Shell; | ||
using System; | ||
using System.Diagnostics; | ||
using System.Windows; | ||
using System.Windows.Markup; | ||
using System.Windows.Navigation; | ||
using YelpSharpWP8Sample.Resources; | ||
using YelpSharpWP8Sample.ViewModels; | ||
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namespace YelpSharpWP8Sample | ||
{ | ||
public partial class App : Application | ||
{ | ||
private static ListViewModel _ListViewModel = null; | ||
private static DetailsViewModel _DetailsViewModel = null; | ||
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public static ListViewModel ListViewModel | ||
{ | ||
get | ||
{ | ||
// Delay creation of the view model until necessary | ||
if (_ListViewModel == null) | ||
_ListViewModel = new ListViewModel(); | ||
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return _ListViewModel; | ||
} | ||
} | ||
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public static DetailsViewModel DetailsViewModel | ||
{ | ||
get | ||
{ | ||
// Delay creation of the view model until necessary | ||
if (_DetailsViewModel == null) | ||
_DetailsViewModel = new DetailsViewModel(); | ||
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return _DetailsViewModel; | ||
} | ||
} | ||
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/// <summary> | ||
/// Provides easy access to the root frame of the Phone Application. | ||
/// </summary> | ||
/// <returns>The root frame of the Phone Application.</returns> | ||
public static PhoneApplicationFrame RootFrame { get; private set; } | ||
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/// <summary> | ||
/// Constructor for the Application object. | ||
/// </summary> | ||
public App() | ||
{ | ||
// Global handler for uncaught exceptions. | ||
UnhandledException += Application_UnhandledException; | ||
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// Standard XAML initialization | ||
InitializeComponent(); | ||
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// Phone-specific initialization | ||
InitializePhoneApplication(); | ||
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// Language display initialization | ||
InitializeLanguage(); | ||
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// Show graphics profiling information while debugging. | ||
if (Debugger.IsAttached) | ||
{ | ||
// Display the current frame rate counters. | ||
Application.Current.Host.Settings.EnableFrameRateCounter = true; | ||
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// Show the areas of the app that are being redrawn in each frame. | ||
//Application.Current.Host.Settings.EnableRedrawRegions = true; | ||
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// Enable non-production analysis visualization mode, | ||
// which shows areas of a page that are handed off GPU with a colored overlay. | ||
//Application.Current.Host.Settings.EnableCacheVisualization = true; | ||
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// Prevent the screen from turning off while under the debugger by disabling | ||
// the application's idle detection. | ||
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run | ||
// and consume battery power when the user is not using the phone. | ||
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; | ||
} | ||
} | ||
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// Code to execute when the application is launching (eg, from Start) | ||
// This code will not execute when the application is reactivated | ||
private void Application_Launching(object sender, LaunchingEventArgs e) | ||
{ | ||
} | ||
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// Code to execute when the application is activated (brought to foreground) | ||
// This code will not execute when the application is first launched | ||
private void Application_Activated(object sender, ActivatedEventArgs e) | ||
{ | ||
// Ensure that application state is restored appropriately | ||
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} | ||
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// Code to execute when the application is deactivated (sent to background) | ||
// This code will not execute when the application is closing | ||
private void Application_Deactivated(object sender, DeactivatedEventArgs e) | ||
{ | ||
// Ensure that required application state is persisted here. | ||
} | ||
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// Code to execute when the application is closing (eg, user hit Back) | ||
// This code will not execute when the application is deactivated | ||
private void Application_Closing(object sender, ClosingEventArgs e) | ||
{ | ||
} | ||
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// Code to execute if a navigation fails | ||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) | ||
{ | ||
if (Debugger.IsAttached) | ||
{ | ||
// A navigation has failed; break into the debugger | ||
Debugger.Break(); | ||
} | ||
} | ||
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// Code to execute on Unhandled Exceptions | ||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) | ||
{ | ||
if (Debugger.IsAttached) | ||
{ | ||
// An unhandled exception has occurred; break into the debugger | ||
Debugger.Break(); | ||
} | ||
} | ||
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#region Phone application initialization | ||
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// Avoid double-initialization | ||
private bool phoneApplicationInitialized = false; | ||
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// Do not add any additional code to this method | ||
private void InitializePhoneApplication() | ||
{ | ||
if (phoneApplicationInitialized) | ||
return; | ||
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// Create the frame but don't set it as RootVisual yet; this allows the splash | ||
// screen to remain active until the application is ready to render. | ||
RootFrame = new PhoneApplicationFrame(); | ||
RootFrame.Navigated += CompleteInitializePhoneApplication; | ||
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// Handle navigation failures | ||
RootFrame.NavigationFailed += RootFrame_NavigationFailed; | ||
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// Handle reset requests for clearing the backstack | ||
RootFrame.Navigated += CheckForResetNavigation; | ||
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// Ensure we don't initialize again | ||
phoneApplicationInitialized = true; | ||
} | ||
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// Do not add any additional code to this method | ||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e) | ||
{ | ||
// Set the root visual to allow the application to render | ||
if (RootVisual != RootFrame) | ||
RootVisual = RootFrame; | ||
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// Remove this handler since it is no longer needed | ||
RootFrame.Navigated -= CompleteInitializePhoneApplication; | ||
} | ||
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private void CheckForResetNavigation(object sender, NavigationEventArgs e) | ||
{ | ||
// If the app has received a 'reset' navigation, then we need to check | ||
// on the next navigation to see if the page stack should be reset | ||
if (e.NavigationMode == NavigationMode.Reset) | ||
RootFrame.Navigated += ClearBackStackAfterReset; | ||
} | ||
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private void ClearBackStackAfterReset(object sender, NavigationEventArgs e) | ||
{ | ||
// Unregister the event so it doesn't get called again | ||
RootFrame.Navigated -= ClearBackStackAfterReset; | ||
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// Only clear the stack for 'new' (forward) and 'refresh' navigations | ||
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh) | ||
return; | ||
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// For UI consistency, clear the entire page stack | ||
while (RootFrame.RemoveBackEntry() != null) | ||
{ | ||
; // do nothing | ||
} | ||
} | ||
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#endregion | ||
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// Initialize the app's font and flow direction as defined in its localized resource strings. | ||
// | ||
// To ensure that the font of your application is aligned with its supported languages and that the | ||
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage | ||
// and ResourceFlowDirection should be initialized in each resx file to match these values with that | ||
// file's culture. For example: | ||
// | ||
// AppResources.es-ES.resx | ||
// ResourceLanguage's value should be "es-ES" | ||
// ResourceFlowDirection's value should be "LeftToRight" | ||
// | ||
// AppResources.ar-SA.resx | ||
// ResourceLanguage's value should be "ar-SA" | ||
// ResourceFlowDirection's value should be "RightToLeft" | ||
// | ||
// For more info on localizing Windows Phone apps see http:https://go.microsoft.com/fwlink/?LinkId=262072. | ||
// | ||
private void InitializeLanguage() | ||
{ | ||
try | ||
{ | ||
// Set the font to match the display language defined by the | ||
// ResourceLanguage resource string for each supported language. | ||
// | ||
// Fall back to the font of the neutral language if the Display | ||
// language of the phone is not supported. | ||
// | ||
// If a compiler error is hit then ResourceLanguage is missing from | ||
// the resource file. | ||
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage); | ||
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// Set the FlowDirection of all elements under the root frame based | ||
// on the ResourceFlowDirection resource string for each | ||
// supported language. | ||
// | ||
// If a compiler error is hit then ResourceFlowDirection is missing from | ||
// the resource file. | ||
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection); | ||
RootFrame.FlowDirection = flow; | ||
} | ||
catch | ||
{ | ||
// If an exception is caught here it is most likely due to either | ||
// ResourceLangauge not being correctly set to a supported language | ||
// code or ResourceFlowDirection is set to a value other than LeftToRight | ||
// or RightToLeft. | ||
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if (Debugger.IsAttached) | ||
{ | ||
Debugger.Break(); | ||
} | ||
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throw; | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using YelpSharp; | ||
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namespace YelpSharpWP8Sample | ||
{ | ||
class Config | ||
{ | ||
private static Options _options; | ||
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/// <summary> | ||
/// return the oauth options for using the Yelp API. I store my keys in the environment settings, but you | ||
/// can just write them out here, or put them into an app.config file. For more info, visit | ||
/// http:https://www.yelp.com/developers/getting_started/api_access | ||
/// </summary> | ||
/// <returns></returns> | ||
public static Options Options | ||
{ | ||
get | ||
{ | ||
if (_options == null) | ||
{ | ||
// get all of the options out of EnvironmentSettings. You can easily just put your own keys in here without | ||
// doing the env dance, if you so choose | ||
_options = new Options() | ||
{ | ||
AccessToken = "JH5ddINc6nHvEy02AhdrEnOhAd8ntm5r", | ||
AccessTokenSecret = "rVUKIkmsHeuKD_UtzUCIKN-ZPtQ", | ||
ConsumerKey = "C7BRueEwrCP7tMesD-n05w", | ||
ConsumerSecret = "d07BDao02TWAISm2OAYmEgoXt90" | ||
}; | ||
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if (String.IsNullOrEmpty(_options.AccessToken) || | ||
String.IsNullOrEmpty(_options.AccessTokenSecret) || | ||
String.IsNullOrEmpty(_options.ConsumerKey) || | ||
String.IsNullOrEmpty(_options.ConsumerSecret)) | ||
{ | ||
throw new InvalidOperationException("No OAuth info available. Please modify Config.cs to add your YELP API OAuth keys"); | ||
} | ||
} | ||
return _options; | ||
} | ||
} | ||
} | ||
} |
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