Skip to content
/ nef Public
forked from bow-swift/nef

A set of command line tools that lets you have compile time verification of your documentation written as Xcode Playground

License

Notifications You must be signed in to change notification settings

Juanpe/nef

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Platforms Gitter

nef, short for Nefertiti, mother of Ankhesenamun, is a command line tool to ease the creation of documentation in the form of Swift Playgrounds. It provides compile-time verification of documentation and exports it in Markdown format that can be consumed by Jekyll to generate websites.

nef is inspired by ΛNK for Kotlin and tut for Scala.

📥 Installation

nef can be installed using Homebrew. nef needs Xcode and Cocoapods as dependencies. It will warn you if there is a missing dependency and will provide guidance to install it.

🌟 Features

nef highlights the following features:

💡 Eases the creation of Swift Playgrounds with support for third party libraries.

💡 Compiles Swift Playgrounds with support for third party libraries from the command line.

💡 Generates Markdown project from Swift Playground.

💡 Generates Markdown files that can be consumed from Jekyll to create a microsite.

 

📃 Creating a Swift Playground

Swift Playgrounds are a nice tool for prototyping and trying new concepts. However, third party libraries support is a bit cumbersome to add. One of the goals of nef is to make easier the creation of a Swift Playground with support for one or more libraries.

By default, nef can create a Swift Playground with support for Bow, the Functional Programming companion library for Swift.

➜ nef playground

And you can use the following option to specify the name for the Xcode project that you are creating.

➜ nef playground --name LatestBowProject

It will create an Xcode project with support for the latest available version of Bow, named BowPlayground. If you open this Xcode project, you will have a Swift Playground where you can import Bow or any of its modules, and start trying some of its features.

 

Besides this, you can select any different Bow version or branch, even a third-party dependency.

Note: The next three options are mutually exclusive.

  • --bow-version <x.y.z>: Specify the version of Bow that you want to use in the project. This option lets you test an old version of the library in a Swift Playground. Example:
➜ nef playground --name OldBowProject --bow-version 0.3.0

  • --bow-branch <branch-name>: Specify the branch of Bow that you want to use in the project. This option lets you test features of Bow that are still in development in a branch that has not been merged or released yet. Example:
➜ nef playground --name BranchBowProject --bow-branch master

  • --podfile <Podfile>: Specify a Podfile with your own dependencies. This option lets you create a Playground with support for other libraries. Create a Podfile listing your dependencies and pass it to nef. Example:

Your Podfile, located in ./folder/dependencies:

target 'MyPodsProject' do
  platform :osx, '10.14'
  use_frameworks!

  pod 'Bow', '~> 0.3.0'
end
➜ nef playground --name MyPodsProject --podfile ./folder/dependencies/Podfile

 

⚙️ Compiling a Swift Playground

Xcode lets you check for correctness of your Swift Playground and run it. However, compiling a Swift Playground from the command line is not so easy when it has dependencies on third party libraries. This is particularly useful in Continuous Integration, when you want to verify that your playgrounds are not broken when the libraries you depend on are updated. nef has an option to compile Swift Playgrounds in an Xcode project with dependencies. To do this, you can run the following command:

➜ nef compile <path>

Where <path> is the path to the folder where the project and playgrounds are located. You can use the following option with this command:

  • --use-cache: Use cached dependencies if it is possible, in another case, it will download them. Example:
➜ nef compile <path> --use-cache

You can also clean the result of the compilation:

➜ nef clean <path>

 

🔖 Generating a Markdown project

Swift Playgrounds let you write comments in Markdown format using the symbols //: for single line comments, or /*: */ for multiline comments. Inside this comments, you can use any Markdown syntax; an exmaple:

/*:
 # This is a heading 1

 This is regular text. *This is bold text*. [This is a link](https://bow-swift.io).
 */
protocol MyProtocol {}

//: ## This is a single line heading 2

It makes Swift Playgrounds the proper tool to write an article with compilable examples. The command provided by nef to generate the Markdown files is:

➜ nef markdown --project <path-to-input> --output <path-to-output>

Options:

  • --project: Path to the folder containing the Xcode project with Swift Playgrounds.
  • --output: Path where the resulting Markdown project will be generated.

 

🖥 Generating Markdown files for Jekyll

As you can write comments in Markdown in Swift Playgrounds, this makes very suitable to write documentation with compilable examples. Leveraging this, nef can create Markdown files that can be consumed from Jekyll to generate a microsite. The command to do this is:

➜ nef jekyll --project <path-to-input> --output <path-to-output> --main-page <path-to-index>

Options:

  • --project: Path to the folder containing the Xcode project with Swift Playgrounds.
  • --output: Path where the resulting Markdown files will be generated.
  • --main-page: Optional. Path to a README.md file to be used as the index page of the generated microsite.

 

nef finds all the Swift Playgrounds in an Xcode project. Each playground is considered as a section in the generated microsite structure. For each page in a playground, an entry in the corresponding section is created. The page is transformed from Swift to Markdown using the syntax described above. As a result, a directory structure matching the Xcode project structure is generated, together with a sidebar.yml that can be used as a menu in Jekyll.

nef adds some commands to modify the Markdown transformation process. All nef commands are included as Swift comments. They begin with // nef:begin: and end with // nef:end. The supported commands are:

  • header: It lets you add metadata to a playground page to be consumed by Jekyll. You must provide the layout that this page will use in Jekyll. The rest of attributes are optional and you may include any of them according to your Jekyll configuration. nef will take care of the permalinks as well. Example (at the beginning of the playground page):
// nef:begin:header
/*
  layout: docs
*/
// nef:end
  • hidden: It lets you hide a portion of your playground in the output Markdown file. It is useful to hide imports or supporting utility code to make an example work. Example:
// nef:begin:hidden
import Bow // This will be hidden in the Markdown file
// nef:end

struct Person {} // This will be present in the Markdown file

 

❤️ Contributing to the project

You can contribute in different ways to make nef better:

  • File an issue if you encounter a bug or malfunction in nef.
  • Suggest a new use case or feature for nef.
  • Open a Pull Request fixing a problem or adding new functionality.
  • Discuss with us in the Gitter channel for Bow about all the above.

 

⚖️ License

Copyright (C) 2019 The nef Authors

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A set of command line tools that lets you have compile time verification of your documentation written as Xcode Playground

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Shell 51.9%
  • Swift 42.0%
  • Ruby 6.0%
  • C 0.1%