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moulinet: Large Language Model Game Engine

This repository contains a game engine that utilizes Large Language Models (LLMs) to generate games. The engine provides a flexible and efficient framework for creating text-based or visual games by leveraging the power of LLMs.

Features

  • LLM Integration: The engine seamlessly integrates with Large Language Models, enabling natural language processing and generation for interactive storytelling, dialogue, and gameplay mechanics. By default, it uses the Mistral-7B-Instruct-v0.3 model (mistralai/Mistral-7B-Instruct-v0.3), but you can easily swap this with your preferred LLM.
  • Modular Design: The engine is designed with a modular architecture, allowing developers to easily create and extend game systems, mechanics, and content.
  • Visual and Text-based Games: Support for both text-based and visual games, including 2D tile-based games, is provided by the engine.
  • Dialogue and Storytelling: It provides tools and frameworks for creating engaging narratives and interactive dialogues, leveraging the power of LLMs.
  • Game Loop and Event Handling: A robust game loop and event handling system are provided by the engine, allowing for real-time or turn-based gameplay.
  • Asset Management: It includes an asset management system for loading and managing game assets such as images, sounds, and data files.
  • Cross-Platform: The engine is designed to work seamlessly on Windows, macOS, and Linux operating systems, providing a broad reach for your games.

Getting Started

To get started with the LLM Game Engine, follow these steps:

  1. Clone the Repository:
git clone https://github.com/JosefAlbers/moulinet.git
  1. Install Dependencies:

Install the required dependencies by following the instructions in the requirements.txt file.

  1. Play the demo game
python main.py
  1. Create Your Own Game:
# `Create sea (altitude -1)
height_map = np.array([[-1.]*16]*16)

# `Create sand (altitude 0)
height_map[2:16] += 1

# `Create hills (altidues 1 and 2)
height_map[1:14, 1:-1] = 1.
height_map[0:4,2:14] = 2.

# `Create stairs
height_map[13, 5:11] = 0.5
height_map[3, 6:10] = 1.5

# `Add objects (trees, towers, houses with NPCs, etc)
dict_objects = {
    'player': {
        'positions': [(8, 14)],
    },
    'castle': {
        'positions': [(8, 0)],
        'image': 'Castle_Blue.png',
    },
    'tower': {
        'positions': [(4, 1.5), (12, 1.5)],
        'image': 'Tower_Blue.png',
    },
    'house': {
        'positions': [(4, 6), (3, 10), (12, 7)],
        'image': 'House_Blue.png',
        'npc_names': generate_random_names(3)
    },
    'tree': {
        'positions': [(14,5), (12,10),(13,9),(13,11)],
        'image': 'Tree.png',
    }
}

# `Build game
game = GameEngine(height_map, dict_objects)

# `Run game
game()

Alt text Alt text Alt text

Click to expand output
pygame 2.5.2 (SDL 2.28.3, Python 3.12.3)
Hello from the pygame community. https://www.pygame.org/contribute.html
No existing memory file found. Starting with empty memories for all NPCs.
All NPC memories saved to npc_memories.json
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?
### Output ###
Hey Charlie, heard the dragon's lair is easier these days? Worth a try?
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh?
### Output ###
Nah, mate, still fiery! Better stick to gardening, eh?
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] Summarize the conversation so far between Charlie and Bob in 1 sentence, highlighting key points and any important information shared. [/INST] Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead.
### Output ###
Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?
### Output ###
Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead!
### Output ###
Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead!
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] Summarize the conversation so far between Charlie and Alice in 1 sentence, highlighting key points and any important information shared. [/INST] Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk.
### Output ###
Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk.
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer!
### Output ###
Alice, have you tried the new potion recipe? It's a game-changer!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle!
### Output ###
Thanks for the tip! I can't wait to give it a shot in my next battle!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle! [INST] Summarize the conversation so far between Alice and Bob in 1 sentence, highlighting key points and any important information shared. [/INST] Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles.
### Output ###
Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles.
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!
### Output ###
Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle! [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!'. You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks, Charlie! I was actually thinking about trying that new potion recipe Bob mentioned too!
### Output ###
Thanks, Charlie! I was actually thinking about trying that new potion recipe Bob mentioned too!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle! [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!'. You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks, Charlie! I was actually thinking about trying that new potion recipe Bob mentioned too! [INST] Summarize the conversation so far between Alice and Charlie in 1 sentence, highlighting key points and any important information shared. [/INST] Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both.
### Output ###
Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle! [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!'. You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks, Charlie! I was actually thinking about trying that new potion recipe Bob mentioned too! [INST] You are Alice, an NPC in a 2D RPG game.  You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi Traveler! Heard any good tips lately? Bob's new potion recipe and the blacksmith's gear sound promising!
### Output ###
Hi Traveler! Heard any good tips lately? Bob's new potion recipe and the blacksmith's gear sound promising!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them? [INST] You are Alice, responding to Bob's comment: 'Bob: Alice, have you tried the new potion recipe? It's a game-changer!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks for the tip! I can't wait to give it a shot in my next battle! [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out!'. You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: Thanks, Charlie! I was actually thinking about trying that new potion recipe Bob mentioned too! [INST] You are Alice, an NPC in a 2D RPG game.  You have some information you could potentially share: Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi Traveler! Heard any good tips lately? Bob's new potion recipe and the blacksmith's gear sound promising! [INST] Summarize the conversation so far between Alice and the player in 2-3 sentences, highlighting key points and any important information shared. [/INST] Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself.
### Output ###
Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. Here's a summary of your past interactions with the player:  Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi there, remember the potion recipe Bob mentioned? Have you tried it yet?
### Output ###
Hi there, remember the potion recipe Bob mentioned? Have you tried it yet?
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. Here's a summary of your past interactions with the player:  Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi there, remember the potion recipe Bob mentioned? Have you tried it yet? [INST] Summarize the conversation so far between Alice and the player in 2-3 sentences, highlighting key points and any important information shared. [/INST] Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself.
### Output ###
Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. Here's a summary of your past interactions with the player:  Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself. Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi there, still excited about that potion Bob mentioned? Let's make it a reality!
### Output ###
Hi there, still excited about that potion Bob mentioned? Let's make it a reality!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. Here's a summary of your past interactions with the player:  Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself. Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Greet the player in a friendly manner, keeping your response concise (max 10 words) and referencing past interactions or gossip if relevant. [/INST] Alice: Hi there, still excited about that potion Bob mentioned? Let's make it a reality! [INST] Summarize the conversation so far between Alice and the player in 2-3 sentences, highlighting key points and any important information shared. [/INST] Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies.
### Output ###
Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies.
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!
### Output ###
Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time!
### Output ###
Thanks for the tip, Charlie! I'll give them a shot next time!
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time! [INST] Summarize the conversation so far between Bob and Charlie in 1 sentence, highlighting key points and any important information shared. [/INST] Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time.
### Output ###
Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"
### Output ###
"Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time! [INST] You are Bob, responding to Alice's comment: 'Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Yeah, I was just about to mention Charlie's advice! Let's tackle that dragon lair together soon!
### Output ###
Yeah, I was just about to mention Charlie's advice! Let's tackle that dragon lair together soon!
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time! [INST] You are Bob, responding to Alice's comment: 'Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Yeah, I was just about to mention Charlie's advice! Let's tackle that dragon lair together soon! [INST] Summarize the conversation so far between Bob and Alice in 1 sentence, highlighting key points and any important information shared. [/INST] Bob and Alice are discussing potential strategies for defeating the dragon in the lair, with Bob planning to try the blacksmith's new weapons and Alice suggesting a new potion recipe they had discussed earlier.
### Output ###
Bob and Alice are discussing potential strategies for defeating the dragon in the lair, with Bob planning to try the blacksmith's new weapons and Alice suggesting a new potion recipe they had discussed earlier.
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it!
### Output ###
Hey Bob, heard the blacksmith's got some fresh gear! Try it!
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time! [INST] You are Bob, responding to Alice's comment: 'Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Yeah, I was just about to mention Charlie's advice! Let's tackle that dragon lair together soon! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it!'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time., Bob and Alice are discussing potential strategies for defeating the dragon in the lair, with Bob planning to try the blacksmith's new weapons and Alice suggesting a new potion recipe they had discussed earlier..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks, Charlie! And Alice, let's swap strategies soon! We'll take down that dragon!
### Output ###
Thanks, Charlie! And Alice, let's swap strategies soon! We'll take down that dragon!
### Prompt ###
[INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Charlie.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try? [INST] You are Bob, an NPC in a 2D RPG game. You're having a brief conversation with Alice.  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Bob: Alice, have you tried the new potion recipe? It's a game-changer! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons!'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks for the tip, Charlie! I'll give them a shot next time! [INST] You are Bob, responding to Alice's comment: 'Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?"'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Yeah, I was just about to mention Charlie's advice! Let's tackle that dragon lair together soon! [INST] You are Bob, responding to Charlie's comment: 'Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it!'. You have some information you could potentially share: Bob and Charlie discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons and Bob planning to do so next time., Bob and Alice are discussing potential strategies for defeating the dragon in the lair, with Bob planning to try the blacksmith's new weapons and Alice suggesting a new potion recipe they had discussed earlier..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Bob: Thanks, Charlie! And Alice, let's swap strategies soon! We'll take down that dragon! [INST] Summarize the conversation so far between Bob and Charlie in 1 sentence, highlighting key points and any important information shared. [/INST] Bob and Charlie have discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons, and Bob planning to do so next time, while also mentioning that Alice suggested a new potion recipe they had discussed earlier.
### Output ###
Bob and Charlie have discussed the challenges in the dragon's lair, with Charlie suggesting trying the blacksmith's new weapons, and Bob planning to do so next time, while also mentioning that Alice suggested a new potion recipe they had discussed earlier.
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?" [INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!"
### Output ###
"Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!"
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it! [INST] You are Charlie, responding to Alice's comment: 'Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!"'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead!
### Output ###
Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead!
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it! [INST] You are Charlie, responding to Alice's comment: 'Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!"'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] Summarize the conversation so far between Charlie and Alice in 1 sentence, highlighting key points and any important information shared. [/INST] Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk.
### Output ###
Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk.
### Prompt ###
[INST] You are Charlie, responding to Bob's comment: 'Bob: Hey Charlie, heard the dragon's lair is easier these days? Worth a try?'.  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, still fiery! Better stick to gardening, eh? [INST] You are Charlie, responding to Alice's comment: 'Alice: Hey Charlie, heard the blacksmith's been making some impressive new weapons lately! Ever tried them?'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, heard the blacksmith's got some fresh gear! Try 'em out! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, still pretty tough in dragon's lair. Try the blacksmith's new weapons! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Bob, heard the blacksmith's got some fresh gear! Try it! [INST] You are Charlie, responding to Alice's comment: 'Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!"'. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Charlie: Nah, mate, dragon's lair ain't worth it. Try the blacksmith's new weapons instead! [INST] You are Charlie, an NPC in a 2D RPG game. You're having a brief conversation with Alice. You have some information you could potentially share: Charlie tells Bob that the dragon's lair is still difficult, advising him to avoid it and stick to gardening instead., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk., Charlie advised Alice to try the blacksmith's new weapons instead of attempting the dragon's lair, suggesting that the latter is still challenging and not worth the risk..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Charlie: Hey Alice, try the blacksmith's new weapons! Dragon's lair's still tough!
### Output ###
Hey Alice, try the blacksmith's new weapons! Dragon's lair's still tough!
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?" [INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!" [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, try the blacksmith's new weapons! Dragon's lair's still tough!'. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: "Great tip, Charlie! I'll check out those weapons too!"
### Output ###
"Great tip, Charlie! I'll check out those weapons too!"
### Prompt ###
[INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Bob. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Bob, ever tried that new gear at the smith? And that potion recipe we've been chatting about?" [INST] You are Alice, an NPC in a 2D RPG game. You're having a brief conversation with Charlie. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Start a short, casual conversation (max 10 words). You may choose to share gossip or not. [/INST] Alice: "Hey Charlie, have you heard about the new potion recipe Bob mentioned? Could be a game-changer!" [INST] You are Alice, responding to Charlie's comment: 'Charlie: Hey Alice, try the blacksmith's new weapons! Dragon's lair's still tough!'. You have some information you could potentially share: Alice and the player discussed new gear available at the blacksmith and a game-changing potion recipe recommended by Bob, with both expressing interest in trying both. Alice also mentioned she was considering trying the potion recipe herself., Alice and the player discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself., Alice and the player have discussed their shared interest in trying new gear from the blacksmith and a game-changing potion recipe recommended by Bob. Alice also mentioned she was considering making the potion herself, expressing excitement about it potentially changing their battle strategies., Alice expressed interest in trying a new potion recipe Bob recommended, which he claimed is a game-changer in battles., Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe recommended by Bob, expressing interest in trying both..  Give a brief, casual response (max 10 words). You may choose to respond to their gossip or share your own. [/INST] Alice: "Great tip, Charlie! I'll check out those weapons too!" [INST] Summarize the conversation so far between Alice and Charlie in 1 sentence, highlighting key points and any important information shared. [/INST] Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe, expressing interest in trying both and discussing their shared battle strategies.
### Output ###
Alice and Charlie exchange information about new gear at the blacksmith and a game-changing potion recipe, expressing interest in trying both and discussing their shared battle strategies.
All NPC memories saved to npc_memories.json

Attribution

The following assets were used in the creation of this game engine:

Small-8-Direction-Characters by AxulArt License: CC BY 4.0

Tiny-Swords by PixelFrog License: CC 0 1.0

We are grateful to these creators for their contributions to the open-source game development community.