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  • Strypes Technical Software
  • Braga, Portugal

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@MIEIdiscord
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JoseFilipeFerreira/README.md

Hello there 👋

I'm a Performance Engineer with a passion for DevOps and Embedded. CV

I'm currently working as an Embedded Software Engineer at Strypes Technical Software.

Profile Stats Used Languages

Projects

University

  • C++ OpenGL engine: Generic OpenGL Graphic Engine capable of efficiently rendering a scene defined in a XML configuration file
  • C++ parallel-raytracer: exploring Raytracer Optimizations (achieved a speedup of over 291x)
  • C# neo4j Docker KitchenApp: Pantry Management WebApp
  • GLSL TerrainGeneration: Terrain Generation using GLSL shaders
  • MATLAB feet: feet tracking to improve accessibility for walking aids user

Personal

  • Bash Python Lua toolbelt Collection of scripts, dotfiles and self-created guides that follow me on all of my Linux adventures
  • Docker suitcase: Manage my Home Lab using Containerized Services and Docker-compose
  • C thonkbar: minimalist block based lemonbar wrapper (published to the AUR)
  • Haskell: Haskhell3D: proof of concept Doom-like 3D shooter in a engine that was never meant to support it (done as a challenge to prove it was possible)

Pinned Loading

  1. toolbelt toolbelt Public

    ⚙️ dotfiles, scripts & more

    Shell 12 1

  2. thonkbar thonkbar Public

    🤔 minimalist block based lemonbar wrapper

    C 4 1

  3. jbb.py jbb.py Public

    discord bot for the LEI/MEI discord server

    Python 16 9

  4. haskHell3D haskHell3D Public

    Haskell-Gloss Doom-like 3D shooter

    Haskell 10

  5. engine engine Public archive

    🚒 3D Rendering Engine with OpenGL (CG Assignment)

    Roff 2

  6. parallel-raytracer parallel-raytracer Public archive

    Raytracer Optimization (ESC Assignment)

    C++ 1