Skip to content
View Jonazan2's full-sized avatar
  • Glowmade
  • Madrid, Spain

Organizations

@HandmadeHero @Shoganai-Soft

Block or report Jonazan2

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Beta Lists are currently in beta. Share feedback and report bugs.
Showing results

An introduction to ARM64 assembly on Apple Silicon Macs

Assembly 4,308 282 Updated Jul 11, 2024

Immediate mode rendering and 3d gizmos.

C++ 1,171 63 Updated Jun 24, 2023

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,087 175 Updated Sep 10, 2024

A Virtual Boy emulator for the 3DS

C 781 16 Updated Jul 12, 2024

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,154 270 Updated Sep 5, 2024

Demonstrates how to triangulate a set of points using Ear Clipping with a sample OpenGL program.

C++ 14 2 Updated May 23, 2018

Fast, header-only polygon triangulation

C 851 130 Updated Jan 21, 2024

GBDK tutorials

C 86 9 Updated Mar 30, 2023

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,697 1,371 Updated Jun 25, 2023

UPX - the Ultimate Packer for eXecutables

C++ 14,172 1,337 Updated Sep 7, 2024

Introductory guide to vulkan.

SCSS 903 203 Updated Jun 9, 2024

Visibility Determination Library: hierarchical frustum and occlusion culling algorithms

C 39 6 Updated Feb 13, 2021

Game and tools oriented refactored version of GLU tesselator.

C 464 98 Updated Oct 24, 2023

Minimal bgfx "hello world" example

C 176 22 Updated May 2, 2022

An image pack for Analogue Pocket FPGA plattforms based on the Hyperdimension Neptunia series.

5 Updated Feb 16, 2023

Fast O(1) offset allocator with minimal fragmentation

C++ 737 35 Updated Apr 30, 2024

A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.

Assembly 55 10 Updated Jul 3, 2024

Open source library for N64 development.

C 689 99 Updated Sep 9, 2024

Advanced Vulkan rendering engine prototype

C++ 565 23 Updated Jun 20, 2024

A GUI tool for doing stuff with the Analogue Pocket

TypeScript 582 22 Updated Aug 31, 2024

10x IDE/Editor

Python 184 33 Updated Sep 5, 2024

🎮 📝 A list of Game Development resources to make magic happen.

13,391 1,006 Updated Aug 13, 2024

How to create an OS from scratch

C 26,924 3,267 Updated Jul 25, 2024

Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

C++ 19,073 1,006 Updated Sep 6, 2024

Modern low level game library and hardware abstraction.

C 508 122 Updated Sep 10, 2024

C++ containers for arrays, lists, maps, hash tables, trees, and graphs.

C++ 182 14 Updated Nov 20, 2023

Collection of IP and information on how to develop for openFPGA and Analogue Pocket

SystemVerilog 111 4 Updated Aug 10, 2023

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

C++ 105 15 Updated Jan 3, 2023

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

C++ 1,484 393 Updated Sep 6, 2024
Next