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An introduction to ARM64 assembly on Apple Silicon Macs
A game engine with an emphasis on real-time cutting-edge solutions
Dagor Engine and Tools source code from Gaijin Games KFT
Demonstrates how to triangulate a set of points using Ear Clipping with a sample OpenGL program.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
Game and tools oriented refactored version of GLU tesselator.
An image pack for Analogue Pocket FPGA plattforms based on the Hyperdimension Neptunia series.
Fast O(1) offset allocator with minimal fragmentation
A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.
A GUI tool for doing stuff with the Analogue Pocket
🎮 📝 A list of Game Development resources to make magic happen.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
C++ containers for arrays, lists, maps, hash tables, trees, and graphs.
Collection of IP and information on how to develop for openFPGA and Analogue Pocket
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++