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  1. com.baracuda.runtime-monitoring com.baracuda.runtime-monitoring Public

    Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…

    C# 401 22

  2. com.baracuda.thread-dispatcher com.baracuda.thread-dispatcher Public

    Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thread, and await its completion or result on the calling thread…

    C# 45 3

  3. com.baracuda.preprocessor-symbol-definition-files com.baracuda.preprocessor-symbol-definition-files Public

    This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle…

    C# 18 1

  4. com.baracuda.utilities com.baracuda.utilities Public

    Collection of non project sepcifc utility functionality and types. This includes generally applicable types, classes, extension methods and more.

    C# 3

  5. com.baracuda.bedrock com.baracuda.bedrock Public

    Core game architecture, tooling and types. Includes a scriptable object based mediation system, service locator, dependecy injection, game installer and more.

    C# 1

  6. com.baracuda.serialization com.baracuda.serialization Public

    A profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enabl…

    C#