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com.baracuda.runtime-monitoring
com.baracuda.runtime-monitoring PublicRuntime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…
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com.baracuda.thread-dispatcher
com.baracuda.thread-dispatcher PublicThread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thread, and await its completion or result on the calling thread…
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com.baracuda.preprocessor-symbol-definition-files
com.baracuda.preprocessor-symbol-definition-files PublicThis package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle…
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com.baracuda.utilities
com.baracuda.utilities PublicCollection of non project sepcifc utility functionality and types. This includes generally applicable types, classes, extension methods and more.
C# 3
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com.baracuda.bedrock
com.baracuda.bedrock PublicCore game architecture, tooling and types. Includes a scriptable object based mediation system, service locator, dependecy injection, game installer and more.
C# 1
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com.baracuda.serialization
com.baracuda.serialization PublicA profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enabl…
C#
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