I am a .NET specialist with broad experience. I've worked primarily but not exclusively in back-end and mobile. My Turbo Slicer product has been featured repeat
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VisualScopeController
VisualScopeController PublicA Unity3D component which manages a camera's field of view to ensure the visibility of a given set of targets.
C# 3
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SerializableDictionary
SerializableDictionary PublicDictionary which is compatible with the Unity3D serializer.
C# 2
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ProxyRenderer
ProxyRenderer PublicA Unity3D component that provides an interface to assign geometry, and presents it by controlling either a MeshRenderer or a set of CanvasRenderers, depending on circumstances.
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ChangeMonitor
ChangeMonitor PublicIntended for Unity3D; can simplify the detection of changes in properties.
C# 1
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SoundtrackController
SoundtrackController PublicBackground music controller for Unity3D using IoC; SoundtrackController observes project-specific "filters" to learn what music should play, and manages transitions.
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