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A project built for a Renaissance Coders tutorial to introduce vehicle physics.
uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
Interface and experiments with Unity's shader compiler
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Asse…
Powerful automated tool for reverse engineering Unity IL2CPP binaries
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implemen…
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!