This is a work in progress real-time path tracer of procedural geometries (cubes) on the hardware accelerated ray tracing pipeline using Daxa, a Vulkan wrapper.
Expanding material capabilities such glass, metal and participating media materials:
And emissive geometries:
There's a current ReSTIR DI implementation and a work in progress ReSTIR PT implementation.
Here's a teaser showing GI off and on: