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This is a work in progress real-time path tracer of procedural geometries (cubes) on the hardware accelerated ray tracing pipeline using Daxa, a Vulkan wrapper.

cube hive

Expanding material capabilities such glass, metal and participating media materials:

Cube refraction

Metal material

Cube Clouds

And emissive geometries:

Night at cubeland wallpaper

There's a current ReSTIR DI implementation and a work in progress ReSTIR PT implementation.

Here's a teaser showing GI off and on:

temporal_ReSTIR_PT_OFF_ON

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