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General Mind Trick Level 4 Improvements #91

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eezstreet opened this issue Apr 12, 2013 · 4 comments
Open

General Mind Trick Level 4 Improvements #91

eezstreet opened this issue Apr 12, 2013 · 4 comments

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@eezstreet
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  • can't control people on speeders properly (buuuuugs!)
  • controlling people = bad prediction mojo
  • viewmodels on tuskens = MESSED UP
  • Remove spacebar from mind control dismount, instead use force powers
  • Add weapon switching to NPC
  • Add force power usage for Jedi
@ghost ghost assigned eezstreet Apr 12, 2013
@cadika-orade
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It should also be noted that controlling an NPC gives unlimited ammo and a massive rate of fire. The rate of fire makes melee-equipped NPCs (Tuskens) worthless, blaster-equipped NPCs overpowered, and rocket/concussion-equipped NPCs into nukes.

I would very much like to see the feature improved.

@eezstreet
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This has already been fixed.

Date: Fri, 12 Apr 2013 21:22:23 -0700
From: [email protected]
To: [email protected]
CC: [email protected]
Subject: Re: [OpenJK] General Mind Trick Level 4 Improvements (#91)

It should also be noted that controlling an NPC gives unlimited ammo and a massive rate of fire. The rate of fire makes melee-equipped NPCs (Tuskens) worthless, blaster-equipped NPCs overpowered, and rocket/concussion-equipped NPCs into nukes.

I would very much like to see the feature improved.


Reply to this email directly or view it on GitHub.

@cadika-orade
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Really? Good to know. It doesn't seem to be in the changelog, though. I would test it myself, but compiling gives me a "file invalid or corrupt" error.

@ensiform
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There's plenty more things that could be improved with mind trick 4.

TomArrow pushed a commit to TomArrow/jaPRO that referenced this issue Jan 19, 2024
* flagthrow physics

(cherry picked from commit 2ec088f)

* crashfix

(cherry picked from commit d0861cd)

* Tribes weapon tweaks

---------

Co-authored-by: videoP <[email protected]>
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