The automa Kait (Kait the Automated Irish Transport, a.k.a. AutoKait) is an automated A.I. player designed to be used for the board game, Irish Gauge.
The original concept and design is based on an existing Irish Gauge automa called CAIT (Chase's Automa for Irish Transit). Whilst Kait closely follows the principles or dice rolls to determine Kait's next move, the future versions of AutoKait will hopefully expand to be more deterministic in how it chooses their next action.
The project has since turned into a little side passion project to create board game A.I. and in turn investigate artificial intelligence in general.
Please be aware that this automa was written as an exercise in learning the Python 3 language.
The code may have potentially questionable, non-standardised or non-conventional practices and implementations.
Please be kind. I'm happy to hear about any improvements.
As of the latest release, v0.4:
- Automated Game A.I. as a stand-in for nth player in Irish Gauge.
- Kait can choose her next action when it's her turn.
- Call for auctions.
- Place company train tracks.
- Place special interests.
- Call for company dividends.
- Participate in the above actions out of turn, with the ability to back out of bids.
- Keep track (pun intended) of changes in board game pieces.
- Placement of all company train tracks.
- Placement of all special interests.
- Auto-calculate dividends per company.
- Keep track of Kait's money during bidding and dividend actions.
All major releases are tagged and merged to the main
branch. They could also be found under 'Releases' within GitHub.
To run AutoKait, simply execute the module containing the main function using Python 3:
$ python3 autokait.py
At any point, type help
to get more information.
All development work is on the dev
branch, until it is tagged and merged to main for release.
To run AutoKait in dev mode, allowing for a consistent game setup for development purposes, add the dev flag
or the short form -d
:
$ python3 autokait.py --dev
Please see setup_init_game_pieces
function in util.game_vars.py
module for more information.
Please see CONTRIBUTING.md
for more information.
Please see CHANGELOG.md
for more information on notable changes.
Please see CODE_OF_CONDUCT.md
for detailed guidelines.
Alongside issues and discussions that exist within GitHub, WISHLIST.md
also exists to keep a general list of desired changes.
- Designer: Amabel Holland
- Artist: Ian O'Toole
- Publisher: Capstore Games
- Official Website: Capstone Games
- Designer: Chase Estep
- Release Forum Post: BoardGameGeek
- Download Page: BoardGameGeek
- Main Developer: Igor Goran Mačukat
Copyright (C) 2021
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
See LICENSE
in the root directory of the project.