retry-block
provides utilities to retry operations that may fail with
configurable backoff behavior using macros over blocks of code
Retry an operation using the corresponding retry
macro or retry_fn
function.
let mut tried = false;
let value = retry!(
// an `IntoIterator<Item = Duration>`
Fixed::new(Duration::from_millis(1)),
// a block that returns an `Into<OperationResult<_, _>>`
{
if tried {
Ok(42)
} else {
tried = true;
Err("try again")
}
}
).unwrap();
assert_eq!(value, 42);
#[tokio::main]
async fn main() {
let mut tried = false;
let value = async_retry!(
// an `IntoIterator<Item = Duration>`
Fixed::new(Duration::from_millis(1)),
// a block that returns an `Into<OperationResult<_, _>>`
{
if tried {
Ok(42)
} else {
tried = true;
Err("try again")
}
}
);
assert_eq!(value, Ok(42));
}
The macro accepts an iterator over Duration
s and a block that returns a Result
(or OperationResult
if you want to explicitly control the retry/bail behavior). The iterator is used to determine how long to wait after each unsuccessful try and
how many times to try before giving up and returning Result::Err
. The block determines either
the final successful value, or an error value, which can either be returned immediately or used
to indicate that the operation should be retried.
Any type that implements IntoIterator<Item = Duration>
can be used to determine retry behavior,
though a few useful implementations are provided in the delay
module, including a fixed delay
and exponential back-off.
The Iterator
API can be used to limit or modify the delay strategy. For example, to limit the
number of retries to 1:
let mut collection = vec![1, 2, 3].into_iter();
let result = retry!(Fixed::new(Duration::from_millis(100)).take(1), {
match collection.next() {
Some(n) if n == 3 => Ok("n is 3!"),
Some(_) => Err("n must be 3!"),
None => Err("n was never 3!"),
}
});
assert!(result.is_err());