- Saskatoon, Saskatchewan, Canada
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A simple 2D fluid and gravity simulation, written in Rust and rendered with WebGL
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Driver repo for TDK InvenSense consumer ultrasonic sensors
Computes the Savitzky-Golay Filter coefficients.
Barebones Polyphonic Software Synthesizer implemented on STM32F4 discovery board
Wireless LED bracelet project with BLE, NFC, and ANT. Built with nRF52832 SoC.
Functions to perform Hilbert Transform on a set of real or complex samples.
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in the C++ programming language.
A fast, lightweight, append-only file system for NAND flash on in low-power embedded systems
Simple, cross-platform audio visualization library, with built-in file playback and capture. Built with miniaudio and pffft.
Basic program that uses SDL2+OpenGL, compiling both locally and via emscripten
Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
Bunch of procedures for previous Advent of Code challenges, written and modularized in Ada.
A small haskell file that moves, sorts, and lists audio files recursively by their ID3 metadata.
Simple bare metal application for TI's AM335x Cortex-A8 chip, specifically set up for Beaglebone Black.
BeagleBone Black UART comunication driver with Interrupts in Assembly & C demo, GNU/baremetal
Java bindings for the jumaudio audio visualisation library. For use with libGDX.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
This is a starter series about GLSL Shaders using SDL2 as OpenGL Helper and a bit Shader-Language for C-Coders. Finally using a Shadertoy shader.
Perceptually-Focused Real-Time Audio Visualizer in C99/C++