function Scene() {
const fbx = useFBX("SkullDagger3PartLP.fbx");
});
return (
<>
<ambientLight intensity={0.2} />
<directionalLight />
<mesh>
<primitive object={fbx} scale={0.05}/>
<meshStandardMaterial map={colorMap} />
</mesh>
</>
);
}
fbx.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = colorMap
child.material.needsUpdate = true;
}
});