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HoSHIZA/README.md

Hi, I'm HoSHIZA - Unity Developer

github-snake

About Me

Unity developer, I create interactive projects and explore new technologies. I like to optimize processes and find creative solutions.

Technology Stack

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  1. NanoTween NanoTween Public

    A tweening system for asset embedding.

    C# 2

  2. Ni-Essentials Ni-Essentials Public

    Essentials content for most of the `Ni` modules.

    C# 2

  3. Ni-Extensions Ni-Extensions Public

    Many useful extensions for C# and Unity.

    C# 2

  4. Ni-PlayerPrefs Ni-PlayerPrefs Public

    Wrapper for Unity PlayerPrefs that allows serialization of many types.

    C# 2

  5. Ni-PlayerPrefsFetcher Ni-PlayerPrefsFetcher Public

    A tool to get a list of all PlayerPrefs entries on different devices.

    C# 2

  6. Ni-Scheduling Ni-Scheduling Public

    A set of task schedulers built into PlayerLoop and EditorLoop.

    C# 2