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Releases: Hextris/hextris

First update

19 Aug 05:09
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Following Hextris' massively successful release on Twitter, Hacker News, and a plethora of both foreign and domestic news sources (thanks guys!) we were given a ton of feedback. We've tried to address as much of it as possible - however, there are still a few mechanics we're playing with that we hope to release later on.

Changes from 1.0 to 1.1: (bold = (relatively) major changes)

  • Made game physics independent from rendering
    • Physics update every 1/60th of a second (16.66 ms) while the renderer just renders as fast as it can using requestAnimationFrame
  • Moved restart button onto pause menu to prevent people from accidentally tapping it during gameplay
  • Updated license to GPL
  • Fixed bug report button to point to http:https://github.com/hextris/hextris/issues
  • Added social network "share" buttons
    • Twitter in particular - added "Share your score!" button
  • Modified widths of social network share buttons to keep up with demand (1000 likes takes up more space than 0 likes)
  • Added analytics for Google + a few other more realtime platforms
  • Added Facebook open-graph code (Thanks @leereilly !)