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Avoid FlxBackdrop matrix leak #426

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Apr 13, 2024
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Update FlxBackdrop.hx
  • Loading branch information
MaybeMaru committed Apr 12, 2024
commit 8216425b8b5c0f13eec618cb49f3705c6e5d2046
76 changes: 39 additions & 37 deletions flixel/addons/display/FlxBackdrop.hx
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,8 @@ class FlxBackdrop extends FlxSprite
*/
public var blitMode:BackdropBlitMode = AUTO;

var _tileSize:FlxPoint = FlxPoint.get();
var _tileMatrix:FlxMatrix = new FlxMatrix();
var _blitOffset:FlxPoint = FlxPoint.get();
var _blitGraphic:FlxGraphic = null;
var _prevDrawParams:BackdropDrawParams =
Expand Down Expand Up @@ -82,9 +84,11 @@ class FlxBackdrop extends FlxSprite

override function destroy():Void
{
spacing = FlxDestroyUtil.destroy(spacing);
_blitOffset = FlxDestroyUtil.destroy(_blitOffset);
spacing = FlxDestroyUtil.put(spacing);
_tileSize = FlxDestroyUtil.put(_tileSize);
_blitOffset = FlxDestroyUtil.put(_blitOffset);
_blitGraphic = FlxDestroyUtil.destroy(_blitGraphic);
_tileMatrix = null;

super.destroy();
}
Expand Down Expand Up @@ -273,14 +277,11 @@ class FlxBackdrop extends FlxSprite

frame.prepareMatrix(_matrix, FlxFrameAngle.ANGLE_0, checkFlipX(), checkFlipY());
_matrix.translate(-origin.x, -origin.y);

// The distance between repeated sprites, in screen space
var tileSize = FlxPoint.get(frame.frame.width, frame.frame.height);


if (drawDirect)
{
tileSize.set
(
// The distance between repeated sprites, in screen space
tileSize.set(
(frame.frame.width + spacing.x) * scale.x,
(frame.frame.height + spacing.y) * scale.y
);
Expand All @@ -295,6 +296,10 @@ class FlxBackdrop extends FlxSprite
_matrix.rotateWithTrig(_cosAngle, _sinAngle);
}
}
else
{
_tileSize.set(frame.frame.width, frame.frame.height);
}

var drawItem = null;
if (FlxG.renderTile)
Expand All @@ -311,57 +316,54 @@ class FlxBackdrop extends FlxSprite
getScreenPosition(_point, camera).subtractPoint(offset);
var tilesX = 1;
var tilesY = 1;
if (repeatAxes != NONE)
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final viewMargins = camera.getViewMarginRect();
final bounds = getScreenBounds(camera);
if (repeatAxes.x)
{
final viewMargins = camera.getViewMarginRect();
final bounds = getScreenBounds(camera);
if (repeatAxes.x)
{
final origTileSizeX = (frameWidth + spacing.x) * scale.x;
final left = modMin(bounds.right, origTileSizeX, viewMargins.left) - bounds.width;
final right = modMax(bounds.left, origTileSizeX, viewMargins.right) + origTileSizeX;
tilesX = Math.round((right - left) / tileSize.x);
_point.x = left + _point.x - bounds.x;
}
final origTileSizeX = (frameWidth + spacing.x) * scale.x;
final left = modMin(bounds.right, origTileSizeX, viewMargins.left) - bounds.width;
final right = modMax(bounds.left, origTileSizeX, viewMargins.right) + origTileSizeX;
tilesX = Math.round((right - left) / tileSize.x);
_point.x = left + _point.x - bounds.x;
}

if (repeatAxes.y)
{
final origTileSizeY = (frameHeight + spacing.y) * scale.y;
final top = modMin(bounds.bottom, origTileSizeY, viewMargins.top) - bounds.height;
final bottom = modMax(bounds.top, origTileSizeY, viewMargins.bottom) + origTileSizeY;
tilesY = Math.round((bottom - top) / tileSize.y);
_point.y = top + _point.y - bounds.y;
}
viewMargins.put();
bounds.put();
if (repeatAxes.y)
{
final origTileSizeY = (frameHeight + spacing.y) * scale.y;
final top = modMin(bounds.bottom, origTileSizeY, viewMargins.top) - bounds.height;
final bottom = modMax(bounds.top, origTileSizeY, viewMargins.bottom) + origTileSizeY;
tilesY = Math.round((bottom - top) / tileSize.y);
_point.y = top + _point.y - bounds.y;
}
viewMargins.put();
bounds.put();

_point.addPoint(origin);
if (drawBlit)
_point.addPoint(_blitOffset);

final mat = new FlxMatrix();

for (tileX in 0...tilesX)
{
for (tileY in 0...tilesY)
{
mat.copyFrom(_matrix);
_tileMatrix.copyFrom(_matrix);

mat.translate(_point.x + (tileSize.x * tileX), _point.y + (tileSize.y * tileY));
_tileMatrix.translate(_point.x + (tileSize.x * tileX), _point.y + (tileSize.y * tileY));

if (isPixelPerfectRender(camera))
{
mat.tx = Math.floor(mat.tx);
mat.ty = Math.floor(mat.ty);
_tileMatrix.tx = Math.floor(_tileMatrix.tx);
_tileMatrix.ty = Math.floor(_tileMatrix.ty);
}

if (FlxG.renderBlit)
{
final pixels = drawBlit ? _blitGraphic.bitmap: framePixels;
camera.drawPixels(frame, pixels, mat, colorTransform, blend, antialiasing, shader);
camera.drawPixels(frame, pixels, _tileMatrix, colorTransform, blend, antialiasing, shader);
}
else
{
drawItem.addQuad(frame, mat, colorTransform);
drawItem.addQuad(frame, _tileMatrix, colorTransform);
}
}
}
Expand Down