The game im working on. It is an exploration platformer. New+game = Nugam
Textboxes (buggy)
player movement and level physics
wall jumping
wall sliding
scanning items in the environment
laser-ing
Pixel perfect slope collision (too much for this game rn)
Sprite rotation using vectors (a nice effect but not necessary atm)
Basic NPCs (turns out i want the game to be lonely)
The rest of the game kekw